name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 53 3 0 1555 0 0 0 0 0 0.033 0.002 0.000 0.965 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 2 0 1 0 0 0 0 0 0.250 0.500 0.000 0.250 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 17 1 0 47 0 0 0 0 0 0.262 0.015 0.000 0.723 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 19 0 0 191 0 0 0 0 0 0.090 0.000 0.000 0.910 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 16 0 0 1290 0 0 0 0 0 0.012 0.000 0.000 0.988 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
6 # place 4077 437 0 44315 2 2 0 0 0 0.083 0.009 0.000 0.907 0.000 0.000 0.000 0.000 0.000
7 place = city 4 0 0 27 0 0 0 0 0 0.129 0.000 0.000 0.871 0.000 0.000 0.000 0.000 0.000
8 place = town 24 3 0 246 0 0 0 0 0 0.088 0.011 0.000 0.901 0.000 0.000 0.000 0.000 0.000
9 place = village 488 12 0 4486 0 0 0 0 0 0.098 0.002 0.000 0.900 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 3244 194 0 35160 0 2 0 0 0 0.084 0.005 0.000 0.911 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 98 35 0 1120 2 0 0 0 0 0.078 0.028 0.000 0.892 0.002 0.000 0.000 0.000 0.000
12 boundary = administrative 1980 4 0 22164 0 0 0 0 0 0.082 0.000 0.000 0.918 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 190 0 1698 0 0 0 0 0 0.080 0.093 0.000 0.827 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1927 1 0 20606 0 0 0 0 0 0.086 0.000 0.000 0.914 0.000 0.000 0.000 0.000 0.000
15 # allotments 385 3 0 2439 45 0 0 2 5 0.134 0.001 0.000 0.847 0.016 0.000 0.000 0.001 0.002
16 place = allotments 270 3 0 1559 5 0 0 0 0 0.147 0.002 0.000 0.849 0.003 0.000 0.000 0.000 0.000
17 landuse = allotments 354 2 0 2297 41 0 0 2 5 0.131 0.001 0.000 0.850 0.015 0.000 0.000 0.001 0.002
18 # locality 1224 34 0 10629 38 3 0 0 3 0.103 0.003 0.000 0.891 0.003 0.000 0.000 0.000 0.000
19 place = locality 1223 32 0 10572 38 3 0 0 3 0.103 0.003 0.000 0.891 0.003 0.000 0.000 0.000 0.000
20 abandoned:place = * 260 17 0 2746 0 0 0 0 0 0.086 0.006 0.000 0.908 0.000 0.000 0.000 0.000 0.000
21 # suburb 314 89 20 3692 3678 11 1 15 45 0.040 0.011 0.003 0.469 0.468 0.001 0.000 0.002 0.006
22 landuse = commercial 3 4 0 80 79 0 0 1 2 0.018 0.024 0.000 0.473 0.467 0.000 0.000 0.006 0.012
23 landuse = construction 3 0 0 29 126 1 0 0 7 0.018 0.000 0.000 0.175 0.759 0.006 0.000 0.000 0.042
24 landuse = industrial 75 8 10 1074 3173 6 0 11 32 0.017 0.002 0.002 0.245 0.723 0.001 0.000 0.003 0.007
25 landuse = residential 73 43 1 552 163 1 0 1 2 0.087 0.051 0.001 0.660 0.195 0.001 0.000 0.001 0.002
26 landuse = retail 2 4 1 132 90 1 0 0 1 0.009 0.017 0.004 0.571 0.390 0.004 0.000 0.000 0.004
27 place = * 171 33 8 1872 5 2 1 0 1 0.082 0.016 0.004 0.894 0.002 0.001 0.000 0.000 0.000
28 residential = * 60 42 1 472 102 1 0 1 1 0.088 0.062 0.001 0.694 0.150 0.001 0.000 0.001 0.001
29 industrial = * 7 1 4 161 292 1 0 5 3 0.015 0.002 0.008 0.340 0.616 0.002 0.000 0.011 0.006
30 # highway 134 123 3 92767 1421 162 0 1 148 0.001 0.001 0.000 0.979 0.015 0.002 0.000 0.000 0.002
31 highway = motorway 76 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 29 44 0 1206 0 6 0 0 24 0.022 0.034 0.000 0.921 0.000 0.005 0.000 0.000 0.018
33 highway = primary 0 23 0 7575 54 12 0 0 33 0.000 0.003 0.000 0.984 0.007 0.002 0.000 0.000 0.004
34 highway = secondary 0 2 0 7228 23 0 0 0 1 0.000 0.000 0.000 0.996 0.003 0.000 0.000 0.000 0.000
35 highway = tertiary 3 7 0 10514 133 0 0 0 12 0.000 0.001 0.000 0.985 0.012 0.000 0.000 0.000 0.001
36 highway = unclassified 1 0 0 2958 45 13 0 0 5 0.000 0.000 0.000 0.979 0.015 0.004 0.000 0.000 0.002
37 highway = residential 6 0 2 56238 597 0 0 0 11 0.000 0.000 0.000 0.989 0.011 0.000 0.000 0.000 0.000
38 highway = service 0 13 0 3066 111 14 0 0 16 0.000 0.004 0.000 0.952 0.034 0.004 0.000 0.000 0.005
39 highway = track 0 0 1 575 87 117 0 1 5 0.000 0.000 0.001 0.732 0.111 0.149 0.000 0.001 0.006
40 type = associatedStreet 0 0 0 1819 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 37 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 19 34 0 1551 371 0 0 0 41 0.009 0.017 0.000 0.769 0.184 0.000 0.000 0.000 0.020
43 # public_transport 2179 13265 82 12869 4748 26 2 78 42 0.065 0.398 0.002 0.387 0.143 0.001 0.000 0.002 0.001
44 highway = bus_stop 1376 7396 50 6656 1923 0 2 67 25 0.079 0.423 0.003 0.380 0.110 0.000 0.000 0.004 0.001
45 type = route 10 52 7 2008 1828 13 0 1 1 0.003 0.013 0.002 0.512 0.466 0.003 0.000 0.000 0.000
46 type = route_master 0 0 0 2 15 0 0 0 0 0.000 0.000 0.000 0.118 0.882 0.000 0.000 0.000 0.000
47 public_transport = * 1793 12293 46 7756 2036 10 2 52 33 0.075 0.512 0.002 0.323 0.085 0.000 0.000 0.002 0.001
48 route = * 14 52 7 2033 1832 14 0 1 1 0.004 0.013 0.002 0.514 0.463 0.004 0.000 0.000 0.000
49 railway = * 162 441 10 1931 324 2 0 0 3 0.056 0.153 0.003 0.672 0.113 0.001 0.000 0.000 0.001
50 route_master = * 0 0 0 2 17 0 0 0 0 0.000 0.000 0.000 0.105 0.895 0.000 0.000 0.000 0.000
51 # infrastructure 1097 253 23 5185 4807 67 56 21 276 0.093 0.021 0.002 0.440 0.408 0.006 0.005 0.002 0.023
52 barrier = * 246 234 13 2410 1463 34 0 5 32 0.055 0.053 0.003 0.543 0.330 0.008 0.000 0.001 0.007
53 power = * 829 1 2 1630 2255 14 55 15 114 0.169 0.000 0.000 0.332 0.459 0.003 0.011 0.003 0.023
54 bridge = * 17 4 3 1203 125 9 0 0 1 0.012 0.003 0.002 0.883 0.092 0.007 0.000 0.000 0.001
55 substation = * 605 0 1 905 1013 2 2 10 34 0.235 0.000 0.000 0.352 0.394 0.001 0.001 0.004 0.013
56 ele = * 35 1 0 121 146 3 0 0 2 0.114 0.003 0.000 0.393 0.474 0.010 0.000 0.000 0.006
57 man_made = * 58 13 5 514 957 5 0 1 126 0.035 0.008 0.003 0.306 0.570 0.003 0.000 0.001 0.075
58 embankment = * 2 0 0 140 70 2 0 0 0 0.009 0.000 0.000 0.654 0.327 0.009 0.000 0.000 0.000
59 # religion 45 125 57 2460 1043 23 4 10 46 0.012 0.033 0.015 0.645 0.274 0.006 0.001 0.003 0.012
60 amenity = place_of_worship 41 53 30 1633 882 18 0 7 12 0.015 0.020 0.011 0.610 0.330 0.007 0.000 0.003 0.004
61 amenity = monastery 0 0 0 12 6 0 1 0 2 0.000 0.000 0.000 0.571 0.286 0.000 0.048 0.000 0.095
62 building = church 0 22 17 940 425 11 3 2 12 0.000 0.015 0.012 0.656 0.297 0.008 0.002 0.001 0.008
63 building = cathedral 0 0 0 21 4 0 0 0 0 0.000 0.000 0.000 0.840 0.160 0.000 0.000 0.000 0.000
64 building = chapel 20 6 2 170 64 1 0 0 4 0.075 0.022 0.007 0.637 0.240 0.004 0.000 0.000 0.015
65 religion = * 44 115 49 2391 985 23 0 7 31 0.012 0.032 0.013 0.656 0.270 0.006 0.000 0.002 0.009
66 # education 364 117 35 2672 1537 44 66 22 808 0.064 0.021 0.006 0.472 0.271 0.008 0.012 0.004 0.143
67 landuse = education 4 7 0 778 13 2 0 0 0 0.005 0.009 0.000 0.968 0.016 0.002 0.000 0.000 0.000
68 amenity = university 1 6 2 108 7 4 23 1 47 0.005 0.030 0.010 0.543 0.035 0.020 0.116 0.005 0.236
69 amenity = college 1 6 1 128 36 7 12 2 129 0.003 0.019 0.003 0.398 0.112 0.022 0.037 0.006 0.401
70 amenity = school 295 37 22 820 792 9 0 9 15 0.148 0.019 0.011 0.410 0.396 0.005 0.000 0.005 0.008
71 amenity = kindergarten 19 53 9 1215 582 19 0 3 9 0.010 0.028 0.005 0.636 0.305 0.010 0.000 0.002 0.005
72 building = university 3 0 1 42 8 1 18 1 90 0.018 0.000 0.006 0.256 0.049 0.006 0.110 0.006 0.549
73 building = college 0 2 0 40 11 3 6 0 55 0.000 0.017 0.000 0.342 0.094 0.026 0.051 0.000 0.470
74 building = school 49 10 1 165 96 1 9 5 335 0.073 0.015 0.001 0.246 0.143 0.001 0.013 0.007 0.499
75 building = kindergarten 0 3 0 179 50 0 2 1 136 0.000 0.008 0.000 0.482 0.135 0.000 0.005 0.003 0.367
76 # healthcare 67 56 20 2114 3195 159 62 78 888 0.010 0.008 0.003 0.318 0.481 0.024 0.009 0.012 0.134
77 amenity = hospital 7 6 4 249 224 13 17 3 130 0.011 0.009 0.006 0.381 0.343 0.020 0.026 0.005 0.199
78 amenity = pharmacy 36 36 3 1123 806 123 7 57 319 0.014 0.014 0.001 0.447 0.321 0.049 0.003 0.023 0.127
79 amenity = clinic 3 5 8 318 253 14 14 7 112 0.004 0.007 0.011 0.433 0.345 0.019 0.019 0.010 0.153
80 amenity = doctors 13 1 0 94 723 0 10 2 82 0.014 0.001 0.000 0.102 0.782 0.000 0.011 0.002 0.089
81 amenity = dentist 0 5 1 95 149 5 5 7 106 0.000 0.013 0.003 0.255 0.399 0.013 0.013 0.019 0.284
82 building = hospital 7 2 3 161 68 3 10 0 152 0.017 0.005 0.007 0.397 0.167 0.007 0.025 0.000 0.374
83 building = clinic 0 1 0 14 6 1 0 0 9 0.000 0.032 0.000 0.452 0.194 0.032 0.000 0.000 0.290
84 emergency = * 1 0 2 148 992 10 0 3 0 0.001 0.000 0.002 0.128 0.858 0.009 0.000 0.003 0.000
85 healthcare = * 22 42 12 911 1608 65 2 44 33 0.008 0.015 0.004 0.333 0.587 0.024 0.001 0.016 0.012
86 # government 105 239 22 1506 2008 49 90 37 953 0.021 0.048 0.004 0.301 0.401 0.010 0.018 0.007 0.190
87 amenity = post_office 1 222 4 287 70 12 22 5 508 0.001 0.196 0.004 0.254 0.062 0.011 0.019 0.004 0.449
88 amenity = police 3 1 3 268 140 10 37 10 236 0.004 0.001 0.004 0.379 0.198 0.014 0.052 0.014 0.333
89 amenity = library 3 6 4 206 46 3 31 2 198 0.006 0.012 0.008 0.413 0.092 0.006 0.062 0.004 0.397
90 office = government 60 8 10 502 1248 22 0 18 4 0.032 0.004 0.005 0.268 0.667 0.012 0.000 0.010 0.002
91 landuse = military 22 1 1 112 225 2 0 0 2 0.060 0.003 0.003 0.307 0.616 0.005 0.000 0.000 0.005
92 government = * 40 6 4 261 396 14 0 3 2 0.055 0.008 0.006 0.360 0.545 0.019 0.000 0.004 0.003
93 military = * 24 3 0 184 346 0 0 2 6 0.042 0.005 0.000 0.326 0.612 0.000 0.000 0.004 0.011
94 # office 319 11 16 1272 3423 26 1 56 164 0.060 0.002 0.003 0.241 0.647 0.005 0.000 0.011 0.031
95 office = * 319 11 16 1272 3423 26 1 56 164 0.060 0.002 0.003 0.241 0.647 0.005 0.000 0.011 0.031
96 # tourism 373 268 321 6212 6556 750 13 99 838 0.024 0.017 0.021 0.403 0.425 0.049 0.001 0.006 0.054
97 tourism = * 252 181 164 4283 3736 718 10 73 454 0.026 0.018 0.017 0.434 0.378 0.073 0.001 0.007 0.046
98 historic = * 120 108 159 2326 2890 40 2 27 383 0.020 0.018 0.026 0.384 0.477 0.007 0.000 0.004 0.063
99 memorial = * 27 30 43 546 1342 16 1 10 324 0.012 0.013 0.018 0.233 0.574 0.007 0.000 0.004 0.139
100 ruins = * 5 16 0 89 150 2 0 0 0 0.019 0.061 0.000 0.340 0.573 0.008 0.000 0.000 0.000
101 information = * 8 17 10 113 198 629 1 1 8 0.008 0.017 0.010 0.115 0.201 0.639 0.001 0.001 0.008
102 attraction = * 13 3 7 55 89 3 1 0 1 0.076 0.017 0.041 0.320 0.517 0.017 0.006 0.000 0.006
103 resort = * 3 0 0 26 109 1 0 1 2 0.021 0.000 0.000 0.183 0.768 0.007 0.000 0.007 0.014
104 artwork_type = * 29 23 29 179 371 27 4 24 116 0.036 0.029 0.036 0.223 0.463 0.034 0.005 0.030 0.145
105 # amenity 5491 739 152 16675 6174 1055 1058 537 16219 0.114 0.015 0.003 0.347 0.128 0.022 0.022 0.011 0.337
106 amenity = cafe 163 20 13 769 333 32 88 40 1008 0.066 0.008 0.005 0.312 0.135 0.013 0.036 0.016 0.409
107 amenity = atm 867 2 1 517 29 12 1 0 28 0.595 0.001 0.001 0.355 0.020 0.008 0.001 0.000 0.019
108 amenity = bank 1133 20 1 617 82 71 4 10 134 0.547 0.010 0.000 0.298 0.040 0.034 0.002 0.005 0.065
109 amenity = fast_food 45 1 10 261 96 16 35 7 290 0.059 0.001 0.013 0.343 0.126 0.021 0.046 0.009 0.381
110 amenity = fuel 68 3 0 496 108 53 17 31 349 0.060 0.003 0.000 0.441 0.096 0.047 0.015 0.028 0.310
111 amenity = community_centre 255 12 2 145 66 1 29 7 229 0.342 0.016 0.003 0.194 0.088 0.001 0.039 0.009 0.307
112 amenity = restaurant 46 17 2 198 64 6 29 12 233 0.076 0.028 0.003 0.326 0.105 0.010 0.048 0.020 0.384
113 amenity = bar 36 7 3 90 79 4 22 6 226 0.076 0.015 0.006 0.190 0.167 0.008 0.047 0.013 0.478
114 shop = convenience 857 116 31 3412 774 424 82 136 1505 0.117 0.016 0.004 0.465 0.105 0.058 0.011 0.019 0.205
115 shop = clothes 60 24 1 218 186 7 15 15 596 0.053 0.021 0.001 0.194 0.166 0.006 0.013 0.013 0.531
116 shop = car_repair 14 3 0 257 126 13 29 22 673 0.012 0.003 0.000 0.226 0.111 0.011 0.026 0.019 0.592
117 shop = hairdresser 31 13 3 329 180 6 28 2 483 0.029 0.012 0.003 0.306 0.167 0.006 0.026 0.002 0.449
118 shop = chemist 2 0 1 1380 11 25 10 5 47 0.001 0.000 0.001 0.932 0.007 0.017 0.007 0.003 0.032
119 shop = supermarket 324 20 1 464 69 146 4 17 171 0.266 0.016 0.001 0.382 0.057 0.120 0.003 0.014 0.141
120 shop = car_parts 1 1 0 284 155 6 40 10 414 0.001 0.001 0.000 0.312 0.170 0.007 0.044 0.011 0.454
121 shop = furniture 21 2 0 252 102 12 11 27 320 0.028 0.003 0.000 0.337 0.137 0.016 0.015 0.036 0.428
122 shop = hardware 24 16 2 209 136 9 16 9 302 0.033 0.022 0.003 0.289 0.188 0.012 0.022 0.012 0.418
123 shop = kiosk 27 35 2 172 23 9 14 2 114 0.068 0.088 0.005 0.432 0.058 0.023 0.035 0.005 0.286
124 shop = doityourself 28 11 3 180 115 4 11 9 364 0.039 0.015 0.004 0.248 0.159 0.006 0.015 0.012 0.502
125 shop = pet 4 0 0 115 65 2 9 4 277 0.008 0.000 0.000 0.242 0.137 0.004 0.019 0.008 0.582
126 shop = florist 18 3 1 177 58 4 14 8 243 0.034 0.006 0.002 0.337 0.110 0.008 0.027 0.015 0.462
127 shop = beauty 11 0 2 40 95 2 16 11 304 0.023 0.000 0.004 0.083 0.198 0.004 0.033 0.023 0.632
128 shop = mobile_phone 171 6 0 85 109 1 1 2 127 0.341 0.012 0.000 0.169 0.217 0.002 0.002 0.004 0.253
129 shop = shoes 19 3 0 80 29 2 6 2 117 0.074 0.012 0.000 0.310 0.112 0.008 0.023 0.008 0.453
130 shop = newsagent 150 59 0 265 1 23 0 1 36 0.280 0.110 0.000 0.495 0.002 0.043 0.000 0.002 0.067
131 shop = electronics 88 2 1 74 72 0 10 11 192 0.196 0.004 0.002 0.164 0.160 0.000 0.022 0.024 0.427
132 shop = alcohol 8 5 1 95 74 5 10 3 241 0.018 0.011 0.002 0.215 0.167 0.011 0.023 0.007 0.545
133 shop = jewelry 3 2 1 143 39 16 10 0 128 0.009 0.006 0.003 0.418 0.114 0.047 0.029 0.000 0.374
134 shop = mall 22 5 2 123 47 15 16 3 138 0.059 0.013 0.005 0.332 0.127 0.040 0.043 0.008 0.372
135 shop = butcher 21 8 4 101 69 4 19 5 160 0.054 0.020 0.010 0.258 0.176 0.010 0.049 0.013 0.409
136 shop = cosmetics 1 2 0 83 51 5 12 10 113 0.004 0.007 0.000 0.300 0.184 0.018 0.043 0.036 0.408
137 craft = shoemaker 1 2 0 150 16 5 3 0 48 0.004 0.009 0.000 0.667 0.071 0.022 0.013 0.000 0.213
138 amenity = * 402 195 22 2078 1128 37 142 50 2385 0.062 0.030 0.003 0.323 0.175 0.006 0.022 0.008 0.370
139 shop = * 501 96 27 1857 1010 95 229 52 3232 0.071 0.014 0.004 0.262 0.142 0.013 0.032 0.007 0.455
140 leisure = * 83 37 15 1200 681 13 83 19 1104 0.026 0.011 0.005 0.371 0.211 0.004 0.026 0.006 0.341
141 sport = * 15 8 4 257 84 5 31 3 374 0.019 0.010 0.005 0.329 0.108 0.006 0.040 0.004 0.479
142 clothes = * 5 9 0 76 29 1 3 3 103 0.022 0.039 0.000 0.332 0.127 0.004 0.013 0.013 0.450
143 # building 2779 555 161 8358 5712 369 488 161 11697 0.092 0.018 0.005 0.276 0.189 0.012 0.016 0.005 0.386
144 building = industrial 41 8 2 368 375 4 15 5 805 0.025 0.005 0.001 0.227 0.231 0.002 0.009 0.003 0.496
145 building = service 651 1 12 86 356 2 5 0 283 0.466 0.001 0.009 0.062 0.255 0.001 0.004 0.000 0.203
146 building = retail 307 38 11 729 217 110 46 34 459 0.157 0.019 0.006 0.374 0.111 0.056 0.024 0.017 0.235
147 building = commercial 26 9 3 135 109 7 16 2 284 0.044 0.015 0.005 0.228 0.184 0.012 0.027 0.003 0.481
148 building = warehouse 18 1 0 35 28 0 2 0 160 0.074 0.004 0.000 0.143 0.115 0.000 0.008 0.000 0.656
149 building = public 29 10 4 166 53 5 8 2 92 0.079 0.027 0.011 0.450 0.144 0.014 0.022 0.005 0.249
150 building = dormitory 0 3 1 143 51 2 48 1 362 0.000 0.005 0.002 0.234 0.083 0.003 0.079 0.002 0.592
151 building = warehouse 18 1 0 35 28 0 2 0 160 0.074 0.004 0.000 0.143 0.115 0.000 0.008 0.000 0.656
152 building = * 1707 485 128 6696 4523 239 348 117 9252 0.073 0.021 0.005 0.285 0.193 0.010 0.015 0.005 0.394
153 # water 3943 199 0 15887 3336 156 0 5 18 0.167 0.008 0.000 0.675 0.142 0.007 0.000 0.000 0.001
154 waterway = drain 19 2 0 191 210 0 0 0 3 0.045 0.005 0.000 0.449 0.494 0.000 0.000 0.000 0.007
155 waterway = ditch 51 0 0 287 297 4 0 1 0 0.080 0.000 0.000 0.448 0.464 0.006 0.000 0.002 0.000
156 waterway = stream 1182 47 0 4004 958 30 0 0 2 0.190 0.008 0.000 0.643 0.154 0.005 0.000 0.000 0.000
157 waterway = river 2612 112 0 8630 480 83 0 1 2 0.219 0.009 0.000 0.724 0.040 0.007 0.000 0.000 0.000
158 waterway = canal 19 1 0 436 114 7 0 0 0 0.033 0.002 0.000 0.756 0.198 0.012 0.000 0.000 0.000
159 type = waterway 402 11 0 1388 200 59 0 2 0 0.195 0.005 0.000 0.673 0.097 0.029 0.000 0.001 0.000
160 natural = water 29 10 0 2042 931 28 0 2 5 0.010 0.003 0.000 0.670 0.306 0.009 0.000 0.001 0.002
161 natural = spring 31 10 0 236 309 1 0 1 2 0.053 0.017 0.000 0.400 0.524 0.002 0.000 0.002 0.003
162 tunnel = * 1061 61 0 4040 654 17 0 0 8 0.182 0.010 0.000 0.692 0.112 0.003 0.000 0.000 0.001
163 waterway = * 0 4 0 13 20 0 0 0 0 0.000 0.108 0.000 0.351 0.541 0.000 0.000 0.000 0.000
164 water = * 22 7 0 2006 869 28 0 2 4 0.007 0.002 0.000 0.683 0.296 0.010 0.000 0.001 0.001
165 # natural 350 110 75 2660 2017 33 5 9 51 0.066 0.021 0.014 0.501 0.380 0.006 0.001 0.002 0.010
166 place = island 1 3 0 8 0 0 0 0 0 0.083 0.250 0.000 0.667 0.000 0.000 0.000 0.000 0.000
167 place = islet 3 1 0 62 19 2 0 0 0 0.034 0.011 0.000 0.713 0.218 0.023 0.000 0.000 0.000
168 boundary = * 55 1 2 677 1 12 5 3 3 0.072 0.001 0.003 0.892 0.001 0.016 0.007 0.004 0.004
169 natural = * 117 33 46 612 649 4 0 3 12 0.079 0.022 0.031 0.415 0.440 0.003 0.000 0.002 0.008
170 landuse = * 180 74 27 1425 1376 17 0 3 36 0.057 0.024 0.009 0.454 0.438 0.005 0.000 0.001 0.011
171 # other 69 20 6 407 151 7 23 4 773 0.047 0.014 0.004 0.279 0.103 0.005 0.016 0.003 0.529
172 # TOTAL 20668 15865 846 219161 42348 2505 1587 973 29696 0.062 0.048 0.003 0.657 0.127 0.008 0.005 0.003 0.089

name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1611 1611 1611 1.000 1.000 1393 1397 1392 1.003 0.999
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 65 65 65 1.000 1.000 32 31 31 0.969 0.969
3 admin_level = 6 210 210 210 1.000 1.000 165 165 165 1.000 1.000
4 admin_level = 8 1306 1306 1306 1.000 1.000 1191 1195 1191 1.003 1.000
5 admin_level = 9 26 26 26 1.000 1.000 13 13 13 1.000 1.000
6 # place 48833 48831 48833 1.000 1.000 17174 16970 16805 0.988 0.979
7 place = city 31 31 31 1.000 1.000 16 16 16 1.000 1.000
8 place = town 273 273 273 1.000 1.000 140 138 137 0.986 0.979
9 place = village 4986 4986 4986 1.000 1.000 2207 2207 2195 1.000 0.995
10 place = hamlet 38600 38600 38600 1.000 1.000 13686 13625 13493 0.996 0.986
11 place = isolated_dwelling 1255 1253 1255 0.998 1.000 668 632 633 0.946 0.948
12 boundary = administrative 24148 24148 24148 1.000 1.000 16721 16872 16719 1.009 1.000
13 traffic_sign = city_limit 2053 2053 2053 1.000 1.000 997 932 926 0.935 0.929
14 admin_level = * 22534 22534 22534 1.000 1.000 15400 15547 15399 1.010 1.000
15 # allotments 2879 2827 2874 0.982 0.998 1958 1879 1951 0.960 0.996
16 place = allotments 1837 1832 1837 0.997 1.000 1330 1292 1328 0.971 0.998
17 landuse = allotments 2701 2653 2696 0.982 0.998 1905 1829 1899 0.960 0.997
18 # locality 11931 11890 11928 0.997 1.000 8388 8248 8373 0.983 0.998
19 place = locality 11871 11830 11868 0.997 1.000 8353 8210 8339 0.983 0.998
20 abandoned:place = * 3023 3023 3023 1.000 1.000 2200 2202 2195 1.001 0.998
21 # suburb 7865 4127 7799 0.525 0.992 6252 2706 6177 0.433 0.988
22 landuse = commercial 169 87 167 0.515 0.988 157 76 155 0.484 0.987
23 landuse = construction 166 33 159 0.199 0.958 158 31 151 0.196 0.956
24 landuse = industrial 4389 1173 4347 0.267 0.990 3784 738 3744 0.195 0.989
25 landuse = residential 836 670 833 0.801 0.996 756 592 749 0.783 0.991
26 landuse = retail 231 140 229 0.606 0.991 148 59 146 0.399 0.986
27 place = * 2093 2087 2083 0.997 0.995 1469 1478 1456 1.006 0.991
28 residential = * 680 576 678 0.847 0.997 617 506 610 0.820 0.989
29 industrial = * 474 174 467 0.367 0.985 382 92 376 0.241 0.984
30 # highway 94759 93189 94608 0.983 0.998 12067 10930 12023 0.906 0.996
31 highway = motorway 76 76 76 1.000 1.000 1 1 1 1.000 1.000
32 highway = trunk 1309 1285 1285 0.982 0.982 136 133 133 0.978 0.978
33 highway = primary 7697 7610 7664 0.989 0.996 531 511 524 0.962 0.987
34 highway = secondary 7254 7230 7253 0.997 1.000 746 730 745 0.979 0.999
35 highway = tertiary 10669 10524 10657 0.986 0.999 1653 1543 1647 0.933 0.996
36 highway = unclassified 3022 2972 3017 0.983 0.998 922 874 919 0.948 0.997
37 highway = residential 56854 56246 56841 0.989 1.000 9642 9053 9638 0.939 1.000
38 highway = service 3220 3093 3204 0.961 0.995 1584 1473 1577 0.930 0.996
39 highway = track 786 693 780 0.882 0.992 212 156 205 0.736 0.967
40 type = associatedStreet 1819 1819 1819 1.000 1.000 1172 1167 1172 0.996 1.000
41 type = street 37 37 37 1.000 1.000 35 35 35 1.000 1.000
42 highway = * 2016 1604 1975 0.796 0.980 1001 757 993 0.756 0.992
43 # public_transport 33291 28423 33165 0.854 0.996 13804 9741 13015 0.706 0.943
44 highway = bus_stop 17495 15480 17418 0.885 0.996 8509 6713 7940 0.789 0.933
45 type = route 3920 2090 3912 0.533 0.998 3890 2080 3885 0.535 0.999
46 type = route_master 17 2 17 0.118 1.000 17 2 17 0.118 1.000
47 public_transport = * 24021 21900 23940 0.912 0.997 7845 6298 7272 0.803 0.927
48 route = * 3954 2120 3946 0.536 0.998 3912 2097 3907 0.536 0.999
49 railway = * 2873 2546 2860 0.886 0.995 1345 1199 1307 0.891 0.972
50 route_master = * 19 2 19 0.105 1.000 19 2 19 0.105 1.000
51 # infrastructure 11785 6681 11430 0.567 0.970 8599 4154 8278 0.483 0.963
52 barrier = * 4437 2937 4392 0.662 0.990 3714 2253 3662 0.607 0.986
53 power = * 4915 2531 4744 0.515 0.965 4007 1911 3864 0.477 0.964
54 bridge = * 1362 1236 1358 0.907 0.997 496 413 492 0.833 0.992
55 substation = * 2572 1515 2535 0.589 0.986 2408 1373 2376 0.570 0.987
56 ele = * 308 160 306 0.519 0.994 282 137 280 0.486 0.993
57 man_made = * 1679 595 1548 0.354 0.922 1217 335 1098 0.275 0.902
58 embankment = * 214 144 214 0.673 1.000 90 75 90 0.833 1.000
59 # religion 3813 2714 3706 0.712 0.972 2320 1212 2184 0.522 0.941
60 amenity = place_of_worship 2676 1775 2634 0.663 0.984 1887 989 1829 0.524 0.969
61 amenity = monastery 21 13 18 0.619 0.857 20 12 17 0.600 0.850
62 building = church 1432 993 1400 0.693 0.978 1105 632 1065 0.572 0.964
63 building = cathedral 25 21 25 0.840 1.000 24 21 24 0.875 1.000
64 building = chapel 267 199 261 0.745 0.978 163 96 153 0.589 0.939
65 religion = * 3645 2622 3565 0.719 0.978 2213 1175 2104 0.531 0.951
66 # education 5665 3298 4756 0.582 0.840 4054 1853 3126 0.457 0.771
67 landuse = education 804 791 804 0.984 1.000 797 782 797 0.981 1.000
68 amenity = university 199 144 127 0.724 0.638 187 133 118 0.711 0.631
69 amenity = college 322 155 180 0.481 0.559 298 141 160 0.473 0.537
70 amenity = school 1999 1183 1962 0.592 0.981 1441 627 1378 0.435 0.956
71 amenity = kindergarten 1909 1315 1891 0.689 0.991 1369 829 1328 0.606 0.970
72 building = university 164 65 55 0.396 0.335 157 61 53 0.389 0.338
73 building = college 117 51 56 0.436 0.479 103 42 44 0.408 0.427
74 building = school 671 235 326 0.350 0.486 570 138 229 0.242 0.402
75 building = kindergarten 371 184 233 0.496 0.628 275 99 137 0.360 0.498
76 # healthcare 6639 2478 5669 0.373 0.854 3105 835 2227 0.269 0.717
77 amenity = hospital 653 296 502 0.453 0.769 500 183 351 0.366 0.702
78 amenity = pharmacy 2510 1328 2181 0.529 0.869 1310 357 1051 0.273 0.802
79 amenity = clinic 734 362 600 0.493 0.817 445 159 316 0.357 0.710
80 amenity = doctors 925 118 833 0.128 0.901 252 60 162 0.238 0.643
81 amenity = dentist 373 111 261 0.298 0.700 291 37 177 0.127 0.608
82 building = hospital 406 186 241 0.458 0.594 298 94 136 0.315 0.456
83 building = clinic 31 16 22 0.516 0.710 29 14 20 0.483 0.690
84 emergency = * 1156 161 1154 0.139 0.998 289 124 286 0.429 0.990
85 healthcare = * 2739 1054 2692 0.385 0.983 1423 463 1406 0.325 0.988
86 # government 5009 2011 3944 0.401 0.787 3395 889 2611 0.262 0.769
87 amenity = post_office 1131 548 597 0.485 0.528 406 117 133 0.288 0.328
88 amenity = police 708 322 432 0.455 0.610 515 159 251 0.309 0.487
89 amenity = library 499 253 266 0.507 0.533 336 117 113 0.348 0.336
90 office = government 1872 602 1858 0.322 0.993 1561 374 1545 0.240 0.990
91 landuse = military 365 138 362 0.378 0.992 319 107 316 0.335 0.991
92 government = * 726 325 720 0.448 0.992 581 200 573 0.344 0.986
93 military = * 565 211 559 0.373 0.989 381 69 375 0.181 0.984
94 # office 5288 1645 5107 0.311 0.966 3882 524 3715 0.135 0.957
95 office = * 5288 1645 5107 0.311 0.966 3882 524 3715 0.135 0.957
96 # tourism 15430 7937 14258 0.514 0.924 10973 4276 9932 0.390 0.905
97 tourism = * 9871 5608 9243 0.568 0.936 7074 3195 6520 0.452 0.922
98 historic = * 6055 2755 5511 0.455 0.910 4462 1508 3958 0.338 0.887
99 memorial = * 2339 663 1971 0.283 0.843 1883 407 1560 0.216 0.828
100 ruins = * 262 112 262 0.427 1.000 207 75 206 0.362 0.995
101 information = * 985 778 966 0.790 0.981 286 117 267 0.409 0.934
102 attraction = * 172 82 163 0.477 0.948 150 63 138 0.420 0.920
103 resort = * 142 30 140 0.211 0.986 134 28 132 0.209 0.985
104 artwork_type = * 802 291 653 0.363 0.814 687 249 562 0.362 0.818
105 # amenity 48100 25170 30671 0.523 0.638 21584 4680 7767 0.217 0.360
106 amenity = cafe 2466 1085 1357 0.440 0.550 1704 504 721 0.296 0.423
107 amenity = atm 1457 1400 1427 0.961 0.979 108 64 79 0.593 0.731
108 amenity = bank 2072 1846 1933 0.891 0.933 323 112 209 0.347 0.647
109 amenity = fast_food 761 368 426 0.484 0.560 426 101 149 0.237 0.350
110 amenity = fuel 1125 637 759 0.566 0.675 622 246 310 0.395 0.498
111 amenity = community_centre 746 444 486 0.595 0.651 355 93 134 0.262 0.377
112 amenity = restaurant 607 298 343 0.491 0.565 519 228 271 0.439 0.522
113 amenity = bar 473 162 222 0.342 0.469 424 128 183 0.302 0.432
114 shop = convenience 7337 4922 5719 0.671 0.779 2475 840 1157 0.339 0.467
115 shop = clothes 1122 325 510 0.290 0.455 676 116 217 0.172 0.321
116 shop = car_repair 1137 316 435 0.278 0.383 885 92 200 0.104 0.226
117 shop = hairdresser 1075 410 561 0.381 0.522 718 152 256 0.212 0.357
118 shop = chemist 1481 1418 1423 0.957 0.961 86 43 40 0.500 0.465
119 shop = supermarket 1216 959 1040 0.789 0.855 377 178 228 0.472 0.605
120 shop = car_parts 911 332 457 0.364 0.502 485 44 133 0.091 0.274
121 shop = furniture 747 298 416 0.399 0.557 401 60 119 0.150 0.297
122 shop = hardware 723 276 403 0.382 0.557 519 120 215 0.231 0.414
123 shop = kiosk 398 259 268 0.651 0.673 208 84 93 0.404 0.447
124 shop = doityourself 725 237 347 0.327 0.479 491 85 146 0.173 0.297
125 shop = pet 476 130 190 0.273 0.399 210 31 61 0.148 0.290
126 shop = florist 526 217 268 0.413 0.510 263 51 88 0.194 0.335
127 shop = beauty 481 71 159 0.148 0.331 434 64 136 0.147 0.313
128 shop = mobile_phone 502 264 374 0.526 0.745 111 19 40 0.171 0.360
129 shop = shoes 258 110 135 0.426 0.523 152 29 54 0.191 0.355
130 shop = newsagent 535 497 499 0.929 0.933 65 24 29 0.369 0.446
131 shop = electronics 450 175 247 0.389 0.549 305 60 119 0.197 0.390
132 shop = alcohol 442 124 190 0.281 0.430 195 44 67 0.226 0.344
133 shop = jewelry 342 175 203 0.512 0.594 81 25 34 0.309 0.420
134 shop = mall 371 183 215 0.493 0.580 306 134 156 0.438 0.510
135 shop = butcher 391 157 208 0.402 0.532 219 59 77 0.269 0.352
136 shop = cosmetics 277 103 152 0.372 0.549 148 45 67 0.304 0.453
137 craft = shoemaker 225 161 174 0.716 0.773 64 12 24 0.188 0.375
138 amenity = * 6439 2876 3890 0.447 0.604 4334 1343 2090 0.310 0.482
139 shop = * 7099 2805 3611 0.395 0.509 4017 796 1293 0.198 0.322
140 leisure = * 3235 1431 2033 0.442 0.628 2373 803 1276 0.338 0.538
141 sport = * 781 320 372 0.410 0.476 590 171 215 0.290 0.364
142 clothes = * 229 94 123 0.410 0.537 131 31 46 0.237 0.351
143 # building 30280 12710 17934 0.420 0.592 17848 4427 8438 0.248 0.473
144 building = industrial 1623 438 801 0.270 0.494 1234 154 476 0.125 0.386
145 building = service 1396 757 1096 0.542 0.785 1109 546 852 0.492 0.768
146 building = retail 1951 1241 1435 0.636 0.736 1136 504 647 0.444 0.570
147 building = commercial 591 196 288 0.332 0.487 540 157 245 0.291 0.454
148 building = warehouse 244 56 82 0.230 0.336 174 17 35 0.098 0.201
149 building = public 369 222 265 0.602 0.718 304 158 201 0.520 0.661
150 building = dormitory 611 197 200 0.322 0.327 451 76 101 0.169 0.224
151 building = warehouse 244 56 82 0.230 0.336 174 17 35 0.098 0.201
152 building = * 23495 9603 13767 0.409 0.586 13777 3366 6561 0.244 0.476
153 # water 23544 20185 23526 0.857 0.999 5404 3732 5303 0.691 0.981
154 waterway = drain 425 212 422 0.499 0.993 118 68 117 0.576 0.992
155 waterway = ditch 640 342 640 0.534 1.000 128 71 125 0.555 0.977
156 waterway = stream 6223 5263 6221 0.846 1.000 1101 873 1091 0.793 0.991
157 waterway = river 11920 11437 11918 0.959 1.000 1741 1522 1678 0.874 0.964
158 waterway = canal 577 463 577 0.802 1.000 120 86 117 0.717 0.975
159 type = waterway 2062 1860 2062 0.902 1.000 1821 1606 1813 0.882 0.996
160 natural = water 3047 2109 3042 0.692 0.998 2477 1611 2466 0.650 0.996
161 natural = spring 590 278 588 0.471 0.997 528 223 525 0.422 0.994
162 tunnel = * 5841 5179 5833 0.887 0.999 1652 1404 1641 0.850 0.993
163 waterway = * 37 17 37 0.459 1.000 29 12 29 0.414 1.000
164 water = * 2938 2063 2934 0.702 0.999 2386 1576 2376 0.661 0.996
165 # natural 5310 3233 5179 0.609 0.975 3789 1906 3656 0.503 0.965
166 place = island 12 12 12 1.000 1.000 12 12 12 1.000 1.000
167 place = islet 87 68 87 0.782 1.000 77 60 76 0.779 0.987
168 boundary = * 759 752 749 0.991 0.987 731 725 720 0.992 0.985
169 natural = * 1476 812 1418 0.550 0.961 1205 591 1158 0.490 0.961
170 landuse = * 3138 1723 3075 0.549 0.980 1910 630 1837 0.330 0.962
171 # other 1460 532 658 0.364 0.451 1272 414 524 0.325 0.412
172 # TOTAL 333649 260632 301520 0.781 0.904 114803 58532 87325 0.510 0.761

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 0 0 119740 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 2 0 118435 0 0 0 0 0 1 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
2 addr:subdistrict 0 0 0 24939 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 6707 361 1 108181 61 0 0 0 1 115 0.058 0.003 0.000 0.937 0.001 0.000 0.000 0.000 0.000 0.001
4 addr:place 2226 15 0 34786 2 0 0 0 1 54 0.060 0.000 0.000 0.938 0.000 0.000 0.000 0.000 0.000 0.001
5 addr:street 123 0 10 861888 449 0 0 0 97 352 0.000 0.000 0.000 0.999 0.001 0.000 0.000 0.000 0.000 0.000
6 addr2:street 0 0 0 629 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 96 38 0 599 16 0 0 0 2 299 0.091 0.036 0.000 0.570 0.015 0.000 0.000 0.000 0.002 0.285
8 to 95 42 0 569 9 0 0 3 2 206 0.103 0.045 0.000 0.614 0.010 0.000 0.000 0.003 0.002 0.222
9 via 5 2 0 141 1 0 0 0 0 14 0.031 0.012 0.000 0.865 0.006 0.000 0.000 0.000 0.000 0.086
10 destination 475 3376 0 219 0 6 0 0 4 580 0.102 0.724 0.000 0.047 0.000 0.001 0.000 0.000 0.001 0.124
11 destination:backward 34 470 0 4 0 0 0 0 0 71 0.059 0.812 0.000 0.007 0.000 0.000 0.000 0.000 0.000 0.123
12 destination:forward 49 480 0 14 0 0 0 0 0 60 0.081 0.796 0.000 0.023 0.000 0.000 0.000 0.000 0.000 0.100
13 water_tank:city 0 0 0 1 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 119740 119740 119740 119740 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 118438 118437 118437 118437 1.000 1.000 1.000 127 126 125 125 0.992 0.984 0.984
2 addr:subdistrict 24939 24939 24939 24939 1.000 1.000 1.000 747 747 750 747 1.000 1.004 1.000
3 addr:city 115427 115312 115250 115310 0.999 0.998 0.999 2184 2177 2161 2158 0.997 0.989 0.988
4 addr:place 37084 37030 37027 37029 0.999 0.998 0.999 1234 1193 1200 1194 0.967 0.972 0.968
5 addr:street 862919 862567 862021 862460 1.000 0.999 0.999 9639 9476 9236 9446 0.983 0.958 0.980
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 1050 751 733 749 0.715 0.698 0.713 429 309 300 303 0.720 0.699 0.706
8 to 926 720 706 718 0.778 0.762 0.775 452 328 312 320 0.726 0.690 0.708
9 via 163 149 148 149 0.914 0.908 0.914 73 63 62 63 0.863 0.849 0.863
10 destination 4660 4080 4076 4076 0.876 0.875 0.875 669 555 534 536 0.830 0.798 0.801
11 destination:backward 579 508 508 508 0.877 0.877 0.877 148 125 124 124 0.845 0.838 0.838
12 destination:forward 603 543 543 543 0.900 0.900 0.900 131 114 114 114 0.870 0.870 0.870
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 159 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 10 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 147 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 2 3 0 45232 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 31 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 1 0 272 0 0 0 0 0 0.000 0.004 0.000 0.996 0.000 0.000 0.000 0.000 0.000
9 place = village 2 2 0 4981 0 0 0 0 0 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 38567 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 1209 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 1 1 0 22672 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1 1 0 22513 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 1 0 1 11822 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 1 0 1 11766 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 3008 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 3 0 0 130 0 0 0 0 0 0.023 0.000 0.000 0.977 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
25 landuse = residential 0 0 0 25 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 3 0 0 89 0 0 0 0 0 0.033 0.000 0.000 0.967 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 21 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
44 highway = bus_stop 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 19 0 0 0 0 6 0.000 0.000 0.000 0.760 0.000 0.000 0.000 0.000 0.240
52 barrier = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
53 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 ele = * 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 0 0 1 0 0 0 0 4 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # government 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
87 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 # tourism 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
97 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
98 historic = * 0 0 0 6 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 0 0 0 6 0 0 0 0 1 0.000 0.000 0.000 0.857 0.000 0.000 0.000 0.000 0.143
106 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
139 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 leisure = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 0 0 0 7 0 0 0 0 7 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
144 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 0 0 0 7 0 0 0 0 3 0.000 0.000 0.000 0.700 0.000 0.000 0.000 0.000 0.300
153 # water 0 0 0 1 26 0 0 0 2 0.000 0.000 0.000 0.034 0.897 0.000 0.000 0.000 0.069
154 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 10 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # natural 4 0 0 522 0 0 0 0 6 0.008 0.000 0.000 0.981 0.000 0.000 0.000 0.000 0.011
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 1 0 0 459 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
169 natural = * 2 0 0 40 0 0 0 0 5 0.043 0.000 0.000 0.851 0.000 0.000 0.000 0.000 0.106
170 landuse = * 1 0 0 22 0 0 0 0 5 0.036 0.000 0.000 0.786 0.000 0.000 0.000 0.000 0.179
171 # other 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 # TOTAL 9 3 1 56947 26 0 1 0 21 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 159 159 159 1.000 1.000 3 3 3 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 1 1 1 1.000 1.000 1 1 1 1.000 1.000
3 admin_level = 6 10 10 10 1.000 1.000 1 1 1 1.000 1.000
4 admin_level = 8 147 147 147 1.000 1.000 3 3 3 1.000 1.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 45237 45237 45237 1.000 1.000 12 10 10 0.833 0.833
7 place = city 31 31 31 1.000 1.000 1 1 1 1.000 1.000
8 place = town 273 273 273 1.000 1.000 6 5 5 0.833 0.833
9 place = village 4985 4985 4985 1.000 1.000 8 7 7 0.875 0.875
10 place = hamlet 38567 38567 38567 1.000 1.000 5 5 5 1.000 1.000
11 place = isolated_dwelling 1209 1209 1209 1.000 1.000 4 4 4 1.000 1.000
12 boundary = administrative 22674 22674 22674 1.000 1.000 11 10 10 0.909 0.909
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 22515 22515 22515 1.000 1.000 10 9 9 0.900 0.900
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 # locality 11824 11824 11823 1.000 1.000 6 5 5 0.833 0.833
19 place = locality 11768 11768 11767 1.000 1.000 6 5 5 0.833 0.833
20 abandoned:place = * 3008 3008 3008 1.000 1.000 4 4 4 1.000 1.000
21 # suburb 133 133 133 1.000 1.000 11 11 11 1.000 1.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
25 landuse = residential 25 25 25 1.000 1.000 8 8 8 1.000 1.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 92 92 92 1.000 1.000 8 8 8 1.000 1.000
28 residential = * 21 21 21 1.000 1.000 6 6 6 1.000 1.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 7 7 7 1.000 1.000 2 2 2 1.000 1.000
44 highway = bus_stop 7 7 7 1.000 1.000 2 2 2 1.000 1.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 25 19 19 0.760 0.760 7 4 4 0.571 0.571
52 barrier = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
53 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
56 ele = * 17 17 17 1.000 1.000 3 3 3 1.000 1.000
57 man_made = * 5 1 1 0.200 0.200 2 1 1 0.500 0.500
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
79 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # government 2 1 1 0.500 0.500 2 1 1 0.500 0.500
87 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
88 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 1 1 1 1.000 1.000 1 1 1 1.000 1.000
92 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 # tourism 7 7 7 1.000 1.000 2 2 2 1.000 1.000
97 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
98 historic = * 6 6 6 1.000 1.000 1 1 1 1.000 1.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 7 6 6 0.857 0.857 7 6 6 0.857 0.857
106 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
139 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 leisure = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 14 7 7 0.500 0.500 8 4 4 0.500 0.500
144 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
145 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
146 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 10 7 7 0.700 0.700 7 4 4 0.571 0.571
153 # water 29 1 27 0.034 0.931 5 1 3 0.200 0.600
154 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 1 1 1 1.000 1.000 1 1 1 1.000 1.000
158 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 10 0 10 0.000 1.000 1 0 1 0.000 1.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
165 # natural 532 526 526 0.989 0.989 10 7 7 0.700 0.700
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
168 boundary = * 460 460 460 1.000 1.000 5 5 5 1.000 1.000
169 natural = * 47 42 42 0.894 0.894 4 2 2 0.500 0.500
170 landuse = * 28 23 23 0.821 0.821 5 2 2 0.400 0.400
171 # other 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 # TOTAL 57008 56961 56985 0.999 1.000 35 18 19 0.514 0.543

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 37 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 2 0 0 961 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
19 place = locality 2 0 0 915 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 2 0 0 951 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 27 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = residential 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 50 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 50 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
172 # TOTAL 2 0 0 974 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 37 37 37 1.000 1.000 3 3 3 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 24 24 24 1.000 1.000 2 2 2 1.000 1.000
11 place = isolated_dwelling 7 7 7 1.000 1.000 2 2 2 1.000 1.000
12 boundary = administrative 7 7 7 1.000 1.000 2 2 2 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 963 963 963 1.000 1.000 14 14 14 1.000 1.000
19 place = locality 917 917 917 1.000 1.000 14 14 14 1.000 1.000
20 abandoned:place = * 953 953 953 1.000 1.000 14 14 14 1.000 1.000
21 # suburb 27 27 27 1.000 1.000 4 4 4 1.000 1.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = residential 1 1 1 1.000 1.000 1 1 1 1.000 1.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 26 26 26 1.000 1.000 4 4 4 1.000 1.000
28 residential = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 50 50 50 1.000 1.000 3 3 3 1.000 1.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 50 50 50 1.000 1.000 3 3 3 1.000 1.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 1 1 1 1.000 1.000 1 1 1 1.000 1.000
172 # TOTAL 976 976 976 1.000 1.000 15 15 15 1.000 1.000

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 292 2 0 2082 473 0 0 0 0 0.102 0.001 0.000 0.731 0.166 0.000 0.000 0.000 0.000
16 place = allotments 235 2 0 1536 51 0 0 0 0 0.129 0.001 0.000 0.842 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 292 2 0 1948 441 0 0 0 0 0.109 0.001 0.000 0.726 0.164 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 3 0 0 0 41 0.000 0.000 0.000 0.254 0.051 0.000 0.000 0.000 0.695
22 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = industrial 0 0 0 3 0 0 0 0 34 0.000 0.000 0.000 0.081 0.000 0.000 0.000 0.000 0.919
25 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 12 3 0 0 0 0 0.000 0.000 0.000 0.800 0.200 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 1 0 0 0 0 10 0.000 0.000 0.000 0.091 0.000 0.000 0.000 0.000 0.909
30 # highway 0 0 0 5 0 0 0 0 2 0.000 0.000 0.000 0.714 0.000 0.000 0.000 0.000 0.286
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 highway = secondary 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
44 highway = bus_stop 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 type = route 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 route = * 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 8 0 0 22 1 0 0 0 238 0.030 0.000 0.000 0.082 0.004 0.000 0.000 0.000 0.885
52 barrier = * 8 0 0 21 1 0 0 0 56 0.093 0.000 0.000 0.244 0.012 0.000 0.000 0.000 0.651
53 power = * 0 0 0 2 0 0 0 0 178 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.000 0.989
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 # education 1 0 0 11 2 0 1 3 129 0.007 0.000 0.000 0.075 0.014 0.000 0.007 0.020 0.878
67 landuse = education 0 0 0 4 0 0 1 2 23 0.000 0.000 0.000 0.133 0.000 0.000 0.033 0.067 0.767
68 amenity = university 0 0 0 4 0 0 1 2 14 0.000 0.000 0.000 0.190 0.000 0.000 0.048 0.095 0.667
69 amenity = college 0 0 0 2 1 0 0 1 36 0.000 0.000 0.000 0.050 0.025 0.000 0.000 0.025 0.900
70 amenity = school 1 0 0 4 1 0 0 0 58 0.016 0.000 0.000 0.062 0.016 0.000 0.000 0.000 0.906
71 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
72 building = university 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 building = school 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 1 0 0 0 0 62 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
77 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
78 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = dentist 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 healthcare = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
86 # government 0 0 0 4 1 2 1 0 90 0.000 0.000 0.000 0.041 0.010 0.020 0.010 0.000 0.918
87 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
88 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
89 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 office = government 0 0 0 3 1 1 1 0 33 0.000 0.000 0.000 0.077 0.026 0.026 0.026 0.000 0.846
91 landuse = military 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 government = * 0 0 0 3 1 1 0 0 26 0.000 0.000 0.000 0.097 0.032 0.032 0.000 0.000 0.839
93 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 # office 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
95 office = * 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
96 # tourism 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 1 2 0 7 3 1 2 0 69 0.012 0.024 0.000 0.082 0.035 0.012 0.024 0.000 0.812
106 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
112 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 1 0 6 2 1 1 0 33 0.000 0.023 0.000 0.136 0.045 0.023 0.023 0.000 0.750
139 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 leisure = * 0 1 0 1 0 0 1 0 12 0.000 0.067 0.000 0.067 0.000 0.000 0.067 0.000 0.800
141 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 1 0 0 2 1 1 2 0 94 0.010 0.000 0.000 0.020 0.010 0.010 0.020 0.000 0.931
144 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
145 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 building = commercial 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 1 0 0 1 1 1 2 0 72 0.013 0.000 0.000 0.013 0.013 0.013 0.026 0.000 0.923
153 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 1 1 0 0 0 133 0.000 0.000 0.000 0.007 0.007 0.000 0.000 0.000 0.985
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 natural = * 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 1 0 0 0 0 132 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
171 # other 0 0 0 1 2 0 0 0 1 0.000 0.000 0.000 0.250 0.500 0.000 0.000 0.000 0.250
172 # TOTAL 294 4 0 2118 482 3 4 3 738 0.081 0.001 0.000 0.581 0.132 0.001 0.001 0.001 0.202

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2849 2376 2849 0.834 1.000 1944 1767 1943 0.909 0.999
16 place = allotments 1824 1773 1824 0.972 1.000 1321 1267 1320 0.959 0.999
17 landuse = allotments 2683 2242 2683 0.836 1.000 1899 1723 1898 0.907 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 59 15 18 0.254 0.305 56 14 15 0.250 0.268
22 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
23 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
24 landuse = industrial 37 3 3 0.081 0.081 37 3 3 0.081 0.081
25 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
26 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 15 12 15 0.800 1.000 12 11 12 0.917 1.000
29 industrial = * 11 1 1 0.091 0.091 11 1 1 0.091 0.091
30 # highway 7 5 5 0.714 0.714 2 1 1 0.500 0.500
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 2 0 0 0.000 0.000 1 0 0 0.000 0.000
34 highway = secondary 4 4 4 1.000 1.000 1 1 1 1.000 1.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 1 1 1 1.000 1.000 1 1 1 1.000 1.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 9 0 1 0.000 0.111 6 0 1 0.000 0.167
44 highway = bus_stop 8 0 0 0.000 0.000 5 0 0 0.000 0.000
45 type = route 1 0 1 0.000 1.000 1 0 1 0.000 1.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 7 0 0 0.000 0.000 4 0 0 0.000 0.000
48 route = * 1 0 1 0.000 1.000 1 0 1 0.000 1.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 269 30 31 0.112 0.115 232 29 30 0.125 0.129
52 barrier = * 86 29 30 0.337 0.349 81 28 29 0.346 0.358
53 power = * 180 2 2 0.011 0.011 148 2 2 0.014 0.014
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
56 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
57 man_made = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 1 0 0 0.000 0.000 1 0 0 0.000 0.000
60 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
66 # education 147 13 17 0.088 0.116 131 13 17 0.099 0.130
67 landuse = education 30 5 6 0.167 0.200 29 5 6 0.172 0.207
68 amenity = university 21 5 6 0.238 0.286 21 5 6 0.238 0.286
69 amenity = college 40 2 4 0.050 0.100 35 2 4 0.057 0.114
70 amenity = school 64 5 6 0.078 0.094 53 5 6 0.094 0.113
71 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
72 building = university 1 1 1 1.000 1.000 1 1 1 1.000 1.000
73 building = college 2 0 0 0.000 0.000 2 0 0 0.000 0.000
74 building = school 6 0 0 0.000 0.000 6 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 63 1 1 0.016 0.016 60 1 1 0.017 0.017
77 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
78 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
80 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
81 amenity = dentist 2 0 0 0.000 0.000 2 0 0 0.000 0.000
82 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
85 healthcare = * 33 1 1 0.030 0.030 32 1 1 0.031 0.031
86 # government 98 7 7 0.071 0.071 97 7 6 0.072 0.062
87 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
88 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
89 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
90 office = government 39 5 5 0.128 0.128 38 5 4 0.132 0.105
91 landuse = military 4 0 0 0.000 0.000 4 0 0 0.000 0.000
92 government = * 31 4 5 0.129 0.161 30 4 4 0.133 0.133
93 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
94 # office 23 1 1 0.043 0.043 21 1 1 0.048 0.048
95 office = * 23 1 1 0.043 0.043 21 1 1 0.048 0.048
96 # tourism 3 0 0 0.000 0.000 3 0 0 0.000 0.000
97 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 85 13 14 0.153 0.165 81 13 14 0.160 0.173
106 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
107 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
109 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
110 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
111 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
112 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 1 0 1 0.000 1.000 1 0 1 0.000 1.000
120 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 44 9 10 0.205 0.227 43 9 10 0.209 0.233
139 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
140 leisure = * 15 3 2 0.200 0.133 15 3 2 0.200 0.133
141 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 101 6 5 0.059 0.050 98 6 5 0.061 0.051
144 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
145 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
147 building = commercial 4 0 0 0.000 0.000 4 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 8 0 0 0.000 0.000 8 0 0 0.000 0.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 78 5 4 0.064 0.051 76 5 4 0.066 0.053
153 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 135 1 2 0.007 0.015 133 1 2 0.008 0.015
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
169 natural = * 1 0 1 0.000 1.000 1 0 1 0.000 1.000
170 landuse = * 133 1 1 0.008 0.008 131 1 1 0.008 0.008
171 # other 4 1 3 0.250 0.750 4 1 3 0.250 0.750
172 # TOTAL 3646 2423 2904 0.665 0.796 2664 1808 1990 0.679 0.747

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 7 0 1 0 0 32 0.000 0.000 0.000 0.175 0.000 0.025 0.000 0.000 0.800
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 4 0 0 0 0 6 0.000 0.000 0.000 0.400 0.000 0.000 0.000 0.000 0.600
10 place = hamlet 0 0 0 2 0 0 0 0 15 0.000 0.000 0.000 0.118 0.000 0.000 0.000 0.000 0.882
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 4 0 1 0 0 16 0.000 0.000 0.000 0.190 0.000 0.048 0.000 0.000 0.762
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 4 0 0 0 0 16 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
15 # allotments 0 2 0 2371 474 0 0 0 0 0.000 0.001 0.000 0.833 0.166 0.000 0.000 0.000 0.000
16 place = allotments 0 2 0 1771 51 0 0 0 0 0.000 0.001 0.000 0.971 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2 0 2237 442 0 0 0 0 0.000 0.001 0.000 0.834 0.165 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 2 0 16 3 1 2 0 139 0.000 0.012 0.000 0.098 0.018 0.006 0.012 0.000 0.853
22 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 1 0 4 0 0 2 0 128 0.000 0.007 0.000 0.030 0.000 0.000 0.015 0.000 0.948
25 landuse = residential 0 0 0 2 0 0 0 0 2 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
26 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
28 residential = * 0 0 0 12 3 0 0 0 2 0.000 0.000 0.000 0.706 0.176 0.000 0.000 0.000 0.118
29 industrial = * 0 0 0 2 0 0 1 0 11 0.000 0.000 0.000 0.143 0.000 0.000 0.071 0.000 0.786
30 # highway 0 1 0 427 5 13 69 0 21143 0.000 0.000 0.000 0.020 0.000 0.001 0.003 0.000 0.976
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 98 0 0 0 0 104 0.000 0.000 0.000 0.485 0.000 0.000 0.000 0.000 0.515
33 highway = primary 0 0 0 106 1 0 6 0 1868 0.000 0.000 0.000 0.054 0.001 0.000 0.003 0.000 0.943
34 highway = secondary 0 0 0 77 0 0 24 0 1353 0.000 0.000 0.000 0.053 0.000 0.000 0.017 0.000 0.931
35 highway = tertiary 0 1 0 132 4 13 34 0 16668 0.000 0.000 0.000 0.008 0.000 0.001 0.002 0.000 0.989
36 highway = unclassified 0 0 0 6 0 0 5 0 489 0.000 0.000 0.000 0.012 0.000 0.000 0.010 0.000 0.978
37 highway = residential 0 0 0 1 0 0 0 0 389 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
38 highway = service 0 0 0 2 0 0 0 0 43 0.000 0.000 0.000 0.044 0.000 0.000 0.000 0.000 0.956
39 highway = track 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 type = associatedStreet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 2 0 0 0 0 139 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
43 # public_transport 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 type = route 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 route = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 5 0 69 1 0 5 0 2142 0.000 0.002 0.000 0.031 0.000 0.000 0.002 0.000 0.964
52 barrier = * 0 4 0 35 1 0 1 0 334 0.000 0.011 0.000 0.093 0.003 0.000 0.003 0.000 0.891
53 power = * 0 0 0 2 0 0 0 0 106 0.000 0.000 0.000 0.019 0.000 0.000 0.000 0.000 0.981
54 bridge = * 0 0 0 33 0 0 3 0 1557 0.000 0.000 0.000 0.021 0.000 0.000 0.002 0.000 0.977
55 substation = * 0 0 0 2 0 0 0 0 64 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
56 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 1 0 1 0 0 1 0 31 0.000 0.029 0.000 0.029 0.000 0.000 0.029 0.000 0.912
58 embankment = * 0 0 0 0 0 0 0 0 166 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 # religion 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
60 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
66 # education 0 7 1 18 4 1 3 0 697 0.000 0.010 0.001 0.025 0.005 0.001 0.004 0.000 0.953
67 landuse = education 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 amenity = university 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 amenity = college 0 1 0 2 1 0 0 0 61 0.000 0.015 0.000 0.031 0.015 0.000 0.000 0.000 0.938
70 amenity = school 0 6 1 11 2 0 1 0 390 0.000 0.015 0.002 0.027 0.005 0.000 0.002 0.000 0.949
71 amenity = kindergarten 0 0 0 5 1 0 2 0 202 0.000 0.000 0.000 0.024 0.005 0.000 0.010 0.000 0.962
72 building = university 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 building = college 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 building = school 0 0 0 0 0 1 0 0 23 0.000 0.000 0.000 0.000 0.000 0.042 0.000 0.000 0.958
75 building = kindergarten 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 # healthcare 0 2 0 3 2 0 0 0 240 0.000 0.008 0.000 0.012 0.008 0.000 0.000 0.000 0.972
77 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
78 amenity = pharmacy 0 0 0 0 0 0 0 0 109 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 amenity = clinic 0 1 0 1 1 0 0 0 41 0.000 0.023 0.000 0.023 0.023 0.000 0.000 0.000 0.932
80 amenity = doctors 0 1 0 0 0 0 0 0 15 0.000 0.062 0.000 0.000 0.000 0.000 0.000 0.000 0.938
81 amenity = dentist 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 building = clinic 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
85 healthcare = * 0 2 0 3 1 0 0 0 73 0.000 0.025 0.000 0.038 0.013 0.000 0.000 0.000 0.924
86 # government 0 0 0 48 0 0 2 1 162 0.000 0.000 0.000 0.225 0.000 0.000 0.009 0.005 0.761
87 amenity = post_office 0 0 0 39 0 0 0 0 55 0.000 0.000 0.000 0.415 0.000 0.000 0.000 0.000 0.585
88 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
89 amenity = library 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
90 office = government 0 0 0 5 0 0 0 1 72 0.000 0.000 0.000 0.064 0.000 0.000 0.000 0.013 0.923
91 landuse = military 0 0 0 0 0 0 2 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
92 government = * 0 0 0 4 0 0 0 1 45 0.000 0.000 0.000 0.080 0.000 0.000 0.000 0.020 0.900
93 military = * 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
94 # office 0 1 1 2 0 1 0 0 108 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
95 office = * 0 1 1 2 0 1 0 0 108 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
96 # tourism 0 0 0 2 2 0 0 0 38 0.000 0.000 0.000 0.048 0.048 0.000 0.000 0.000 0.905
97 tourism = * 0 0 0 2 2 0 0 0 28 0.000 0.000 0.000 0.062 0.062 0.000 0.000 0.000 0.875
98 historic = * 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
99 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 artwork_type = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 # amenity 13 11 0 22 1 0 3 3 514 0.023 0.019 0.000 0.039 0.002 0.000 0.005 0.005 0.907
106 amenity = cafe 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = bank 0 0 0 11 0 0 0 0 39 0.000 0.000 0.000 0.220 0.000 0.000 0.000 0.000 0.780
109 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
110 amenity = fuel 13 0 0 0 0 0 0 0 129 0.092 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.908
111 amenity = community_centre 0 0 0 2 0 0 0 0 17 0.000 0.000 0.000 0.105 0.000 0.000 0.000 0.000 0.895
112 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = bar 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 shop = convenience 3 0 0 0 0 0 0 0 78 0.037 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.963
115 shop = clothes 0 0 0 0 0 0 0 1 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167 0.833
116 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
118 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
120 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
124 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 amenity = * 0 3 0 4 0 0 0 0 109 0.000 0.026 0.000 0.034 0.000 0.000 0.000 0.000 0.940
139 shop = * 5 3 0 0 0 0 0 2 43 0.094 0.057 0.000 0.000 0.000 0.000 0.000 0.038 0.811
140 leisure = * 0 0 0 2 0 0 3 0 55 0.000 0.000 0.000 0.033 0.000 0.000 0.050 0.000 0.917
141 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
142 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 # building 3 1 1 18 2 1 0 0 372 0.008 0.003 0.003 0.045 0.005 0.003 0.000 0.000 0.935
144 building = industrial 0 1 0 1 0 0 0 0 14 0.000 0.062 0.000 0.062 0.000 0.000 0.000 0.000 0.875
145 building = service 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = retail 2 0 0 0 0 0 0 0 32 0.059 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.941
147 building = commercial 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 building = dormitory 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 1 0 1 17 2 1 0 0 284 0.003 0.000 0.003 0.056 0.007 0.003 0.000 0.000 0.928
153 # water 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
162 tunnel = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 4 1 0 4 0 64 0.000 0.000 0.000 0.055 0.014 0.000 0.055 0.000 0.877
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 4 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.222 0.000 0.778
169 natural = * 0 0 0 0 1 0 0 0 4 0.000 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.800
170 landuse = * 0 0 0 4 0 0 0 0 47 0.000 0.000 0.000 0.078 0.000 0.000 0.000 0.000 0.922
171 # other 0 0 0 1 2 0 1 0 31 0.000 0.000 0.000 0.029 0.057 0.000 0.029 0.000 0.886
172 # TOTAL 13 28 2 2913 490 17 80 4 23305 0.000 0.001 0.000 0.108 0.018 0.001 0.003 0.000 0.868

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 40 8 8 0.200 0.200 23 6 6 0.261 0.261
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 10 4 4 0.400 0.400 6 3 3 0.500 0.500
10 place = hamlet 17 2 2 0.118 0.118 9 1 1 0.111 0.111
11 place = isolated_dwelling 11 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 21 5 5 0.238 0.238 21 5 5 0.238 0.238
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 20 4 4 0.200 0.200 20 4 4 0.200 0.200
15 # allotments 2847 2373 2847 0.834 1.000 1944 1766 1943 0.908 0.999
16 place = allotments 1824 1773 1824 0.972 1.000 1323 1268 1322 0.958 0.999
17 landuse = allotments 2681 2239 2681 0.835 1.000 1899 1722 1898 0.907 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 163 21 22 0.129 0.135 156 20 19 0.128 0.122
22 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 135 7 5 0.052 0.037 132 7 5 0.053 0.038
25 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
26 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
27 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
28 residential = * 17 12 15 0.706 0.882 14 11 12 0.786 0.857
29 industrial = * 14 3 2 0.214 0.143 13 3 2 0.231 0.154
30 # highway 21658 510 446 0.024 0.021 4787 54 40 0.011 0.008
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 202 98 98 0.485 0.485 7 2 2 0.286 0.286
33 highway = primary 1981 112 107 0.057 0.054 76 3 3 0.039 0.039
34 highway = secondary 1454 101 77 0.069 0.053 149 13 8 0.087 0.054
35 highway = tertiary 16852 180 150 0.011 0.009 4396 32 25 0.007 0.006
36 highway = unclassified 500 11 6 0.022 0.012 280 4 2 0.014 0.007
37 highway = residential 390 1 1 0.003 0.003 279 1 1 0.004 0.004
38 highway = service 45 2 2 0.044 0.044 34 1 1 0.029 0.029
39 highway = track 90 0 0 0.000 0.000 74 0 0 0.000 0.000
40 type = associatedStreet 3 3 3 1.000 1.000 3 3 3 1.000 1.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 141 2 2 0.014 0.014 64 2 2 0.031 0.031
43 # public_transport 24 0 0 0.000 0.000 20 0 0 0.000 0.000
44 highway = bus_stop 5 0 0 0.000 0.000 3 0 0 0.000 0.000
45 type = route 14 0 0 0.000 0.000 14 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 8 0 0 0.000 0.000 4 0 0 0.000 0.000
48 route = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
49 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 2222 79 75 0.036 0.034 1510 56 52 0.037 0.034
52 barrier = * 375 40 40 0.107 0.107 372 39 39 0.105 0.105
53 power = * 108 2 2 0.019 0.019 100 2 2 0.020 0.020
54 bridge = * 1593 36 33 0.023 0.021 1036 14 11 0.014 0.011
55 substation = * 66 2 2 0.030 0.030 66 2 2 0.030 0.030
56 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 man_made = * 34 3 2 0.088 0.059 33 3 2 0.091 0.061
58 embankment = * 166 0 0 0.000 0.000 50 0 0 0.000 0.000
59 # religion 10 1 1 0.100 0.100 10 1 1 0.100 0.100
60 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 10 1 1 0.100 0.100 10 1 1 0.100 0.100
66 # education 731 30 30 0.041 0.041 726 30 30 0.041 0.041
67 landuse = education 39 0 0 0.000 0.000 38 0 0 0.000 0.000
68 amenity = university 14 0 0 0.000 0.000 14 0 0 0.000 0.000
69 amenity = college 65 3 4 0.046 0.062 61 3 4 0.049 0.066
70 amenity = school 411 19 19 0.046 0.046 411 19 19 0.046 0.046
71 amenity = kindergarten 210 7 6 0.033 0.029 209 7 6 0.033 0.029
72 building = university 2 0 0 0.000 0.000 2 0 0 0.000 0.000
73 building = college 7 0 0 0.000 0.000 7 0 0 0.000 0.000
74 building = school 24 1 1 0.042 0.042 24 1 1 0.042 0.042
75 building = kindergarten 5 0 0 0.000 0.000 5 0 0 0.000 0.000
76 # healthcare 247 5 7 0.020 0.028 235 4 6 0.017 0.026
77 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
78 amenity = pharmacy 109 0 0 0.000 0.000 101 0 0 0.000 0.000
79 amenity = clinic 44 2 3 0.045 0.068 42 2 3 0.048 0.071
80 amenity = doctors 16 1 1 0.062 0.062 16 1 1 0.062 0.062
81 amenity = dentist 13 0 0 0.000 0.000 13 0 0 0.000 0.000
82 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
83 building = clinic 7 0 0 0.000 0.000 7 0 0 0.000 0.000
84 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
85 healthcare = * 79 5 6 0.063 0.076 77 4 5 0.052 0.065
86 # government 213 50 49 0.235 0.230 204 42 41 0.206 0.201
87 amenity = post_office 94 39 39 0.415 0.415 86 31 31 0.360 0.360
88 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
89 amenity = library 10 3 3 0.300 0.300 10 3 3 0.300 0.300
90 office = government 78 5 6 0.064 0.077 78 5 6 0.064 0.077
91 landuse = military 6 2 0 0.333 0.000 6 2 0 0.333 0.000
92 government = * 50 4 5 0.080 0.100 50 4 5 0.080 0.100
93 military = * 4 1 0 0.250 0.000 4 1 0 0.250 0.000
94 # office 113 5 4 0.044 0.035 109 5 4 0.046 0.037
95 office = * 113 5 4 0.044 0.035 109 5 4 0.046 0.037
96 # tourism 42 2 4 0.048 0.095 42 2 4 0.048 0.095
97 tourism = * 32 2 4 0.062 0.125 32 2 4 0.062 0.125
98 historic = * 7 0 1 0.000 0.143 7 0 1 0.000 0.143
99 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
104 artwork_type = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
105 # amenity 567 49 50 0.086 0.088 517 49 48 0.095 0.093
106 amenity = cafe 18 0 0 0.000 0.000 17 0 0 0.000 0.000
107 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
108 amenity = bank 50 11 11 0.220 0.220 50 11 11 0.220 0.220
109 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
110 amenity = fuel 142 13 13 0.092 0.092 109 13 13 0.119 0.119
111 amenity = community_centre 19 2 2 0.105 0.105 19 2 2 0.105 0.105
112 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
113 amenity = bar 6 0 0 0.000 0.000 6 0 0 0.000 0.000
114 shop = convenience 81 3 3 0.037 0.037 74 3 3 0.041 0.041
115 shop = clothes 6 0 1 0.000 0.167 6 0 1 0.000 0.167
116 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
117 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
118 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
119 shop = supermarket 4 0 1 0.000 0.250 4 0 1 0.000 0.250
120 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
121 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
122 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
123 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
124 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
125 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
128 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
133 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
138 amenity = * 116 7 7 0.060 0.060 116 7 7 0.060 0.060
139 shop = * 53 8 10 0.151 0.189 46 8 9 0.174 0.196
140 leisure = * 60 5 2 0.083 0.033 60 5 2 0.083 0.033
141 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
142 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
143 # building 398 24 25 0.060 0.063 394 23 24 0.058 0.061
144 building = industrial 16 2 2 0.125 0.125 16 2 2 0.125 0.125
145 building = service 3 0 0 0.000 0.000 3 0 0 0.000 0.000
146 building = retail 34 2 2 0.059 0.059 33 2 2 0.061 0.061
147 building = commercial 12 0 0 0.000 0.000 12 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 14 0 0 0.000 0.000 14 0 0 0.000 0.000
150 building = dormitory 13 0 0 0.000 0.000 13 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 306 20 21 0.065 0.069 305 19 20 0.062 0.066
153 # water 8 1 1 0.125 0.125 8 1 1 0.125 0.125
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 1 0 0 0.000 0.000 1 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 2 1 1 0.500 0.500 2 1 1 0.500 0.500
162 tunnel = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 73 8 5 0.110 0.068 71 8 5 0.113 0.070
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 18 4 0 0.222 0.000 18 4 0 0.222 0.000
169 natural = * 5 0 1 0.000 0.200 5 0 1 0.000 0.200
170 landuse = * 51 4 4 0.078 0.078 49 4 4 0.082 0.082
171 # other 35 2 3 0.057 0.086 35 2 3 0.057 0.086
172 # TOTAL 26852 3053 3465 0.114 0.129 8945 1976 2137 0.221 0.239

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 2 0 2813 0 0 0 0 34 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.012
16 place = allotments 0 2 0 1790 0 0 0 0 32 0.000 0.001 0.000 0.981 0.000 0.000 0.000 0.000 0.018
17 landuse = allotments 0 2 0 2679 0 0 0 0 2 0.000 0.001 0.000 0.999 0.000 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
52 barrier = * 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
53 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
172 # TOTAL 0 2 0 2815 0 0 0 0 36 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.013

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2849 2815 2815 0.988 0.988 6 5 5 0.833 0.833
16 place = allotments 1824 1792 1792 0.982 0.982 5 4 4 0.800 0.800
17 landuse = allotments 2683 2681 2681 0.999 0.999 6 5 5 0.833 0.833
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
52 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
53 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 3 1 1 0.333 0.333 1 1 1 1.000 1.000
172 # TOTAL 2853 2817 2817 0.987 0.987 6 5 5 0.833 0.833

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 62 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 0 0 0 0 0 3871 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 barrier = * 0 0 0 0 0 0 0 0 383 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 power = * 0 0 0 0 0 0 0 0 3782 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 1057 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 # education 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 0 0 0 0 0 0 0 0 808 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 building = service 0 0 0 0 0 0 0 0 758 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 0 0 0 0 0 0 0 0 4031 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 62 0 0 0.000 0.000 4 0 0 0.000 0.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 61 0 0 0.000 0.000 4 0 0 0.000 0.000
25 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 1 0 0 0.000 0.000 1 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 3871 0 0 0.000 0.000 33 0 0 0.000 0.000
52 barrier = * 383 0 0 0.000 0.000 6 0 0 0.000 0.000
53 power = * 3782 0 0 0.000 0.000 29 0 0 0.000 0.000
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 1057 0 0 0.000 0.000 24 0 0 0.000 0.000
56 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 # education 1 0 0 0.000 0.000 1 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
85 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
95 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
96 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 808 0 0 0.000 0.000 24 0 0 0.000 0.000
144 building = industrial 3 0 0 0.000 0.000 2 0 0 0.000 0.000
145 building = service 758 0 0 0.000 0.000 21 0 0 0.000 0.000
146 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 46 0 0 0.000 0.000 9 0 0 0.000 0.000
153 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
172 # TOTAL 4031 0 0 0.000 0.000 40 0 0 0.000 0.000

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 1 0 496 0.000 0.000 0.000 0.000 0.004 0.000 0.002 0.000 0.994
22 landuse = commercial 0 0 0 0 0 0 0 0 56 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = construction 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = industrial 0 0 0 0 2 0 1 0 299 0.000 0.000 0.000 0.000 0.007 0.000 0.003 0.000 0.990
25 landuse = residential 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = retail 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 industrial = * 0 0 0 0 0 0 0 0 149 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 # highway 0 0 0 0 0 0 0 0 105 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 105 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
43 # public_transport 0 0 0 1265 20 0 3 0 9057 0.000 0.000 0.000 0.122 0.002 0.000 0.000 0.000 0.875
44 highway = bus_stop 0 0 0 637 9 0 0 0 4168 0.000 0.000 0.000 0.132 0.002 0.000 0.000 0.000 0.866
45 type = route 0 0 0 0 0 0 3 0 925 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
46 type = route_master 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 public_transport = * 0 0 0 1265 20 0 0 0 7105 0.000 0.000 0.000 0.151 0.002 0.000 0.000 0.000 0.847
48 route = * 0 0 0 0 0 0 3 0 928 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
49 railway = * 0 0 0 0 0 0 0 0 1024 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 route_master = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 # infrastructure 0 0 0 465 35 3 0 1 2916 0.000 0.000 0.000 0.136 0.010 0.001 0.000 0.000 0.853
52 barrier = * 0 0 0 0 4 0 0 0 723 0.000 0.000 0.000 0.000 0.006 0.000 0.000 0.000 0.994
53 power = * 0 0 0 382 32 0 0 1 1996 0.000 0.000 0.000 0.158 0.013 0.000 0.000 0.000 0.828
54 bridge = * 0 0 0 0 0 0 0 0 238 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 substation = * 0 0 0 464 26 3 0 1 1251 0.000 0.000 0.000 0.266 0.015 0.002 0.000 0.001 0.717
56 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 man_made = * 0 0 0 0 1 0 0 0 479 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
58 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 # religion 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
60 amenity = place_of_worship 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
66 # education 0 1 0 0 0 0 0 0 169 0.000 0.006 0.000 0.000 0.000 0.000 0.000 0.000 0.994
67 landuse = education 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 amenity = university 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 amenity = college 0 1 0 0 0 0 0 0 18 0.000 0.053 0.000 0.000 0.000 0.000 0.000 0.000 0.947
70 amenity = school 0 0 0 0 0 0 0 0 42 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 building = university 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 building = college 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 # healthcare 0 0 0 1 1 2 0 0 2795 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
77 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 amenity = pharmacy 0 0 0 1 0 2 0 0 1623 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
79 amenity = clinic 0 0 0 0 1 0 0 0 72 0.000 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.986
80 amenity = doctors 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = dentist 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 building = hospital 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 building = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 emergency = * 0 0 0 0 0 0 0 0 937 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 healthcare = * 0 0 0 0 0 1 0 0 889 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
86 # government 0 147 0 45 0 0 2 0 588 0.000 0.188 0.000 0.058 0.000 0.000 0.003 0.000 0.752
87 amenity = post_office 0 147 0 43 0 0 0 0 421 0.000 0.241 0.000 0.070 0.000 0.000 0.000 0.000 0.689
88 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 amenity = library 0 0 0 1 0 0 1 0 45 0.000 0.000 0.000 0.021 0.000 0.000 0.021 0.000 0.957
90 office = government 0 0 0 1 0 0 1 0 66 0.000 0.000 0.000 0.015 0.000 0.000 0.015 0.000 0.971
91 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 government = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
93 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 # office 0 0 0 1 0 1 0 0 824 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
95 office = * 0 0 0 1 0 1 0 0 824 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
96 # tourism 0 0 0 0 0 0 0 0 697 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 tourism = * 0 0 0 0 0 0 0 0 672 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 historic = * 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 resort = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 # amenity 40 26 1 262 139 16 55 1 16488 0.002 0.002 0.000 0.015 0.008 0.001 0.003 0.000 0.968
106 amenity = cafe 0 0 0 1 0 0 0 0 369 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
107 amenity = atm 29 0 1 35 53 6 0 0 2334 0.012 0.000 0.000 0.014 0.022 0.002 0.000 0.000 0.950
108 amenity = bank 1 0 0 1 0 5 0 0 1105 0.001 0.000 0.000 0.001 0.000 0.004 0.000 0.000 0.994
109 amenity = fast_food 0 0 0 0 0 0 0 0 313 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = fuel 0 0 0 0 0 0 0 1 1005 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.999
111 amenity = community_centre 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = bar 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 shop = convenience 0 0 0 1 0 1 1 0 2833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.999
115 shop = clothes 0 0 0 0 0 0 0 0 418 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 shop = car_repair 0 1 0 0 1 0 0 0 231 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
117 shop = hairdresser 0 0 0 0 0 0 0 0 130 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 shop = chemist 0 0 0 0 0 0 0 0 608 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 shop = supermarket 0 0 0 0 0 0 0 0 619 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 shop = car_parts 0 0 0 0 0 0 0 0 330 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = furniture 0 0 0 0 0 0 0 0 77 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = hardware 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 shop = kiosk 0 0 0 15 1 0 0 0 89 0.000 0.000 0.000 0.143 0.010 0.000 0.000 0.000 0.848
124 shop = doityourself 0 0 0 0 0 0 0 0 103 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = pet 0 0 0 0 0 0 0 0 301 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = florist 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 shop = beauty 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 267 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = shoes 0 0 0 0 0 0 0 0 111 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = newsagent 0 0 0 7 0 0 4 0 86 0.000 0.000 0.000 0.072 0.000 0.000 0.041 0.000 0.887
131 shop = electronics 0 0 0 0 0 0 0 0 122 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = alcohol 0 0 0 0 0 0 0 0 114 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = jewelry 0 0 0 0 0 0 0 0 288 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = mall 0 0 0 0 0 0 0 0 72 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 shop = butcher 0 0 0 0 0 0 0 0 86 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 amenity = * 10 25 0 186 84 4 6 0 2065 0.004 0.011 0.000 0.078 0.035 0.002 0.003 0.000 0.868
139 shop = * 0 0 0 16 0 0 44 0 2228 0.000 0.000 0.000 0.007 0.000 0.000 0.019 0.000 0.974
140 leisure = * 0 0 0 0 0 0 0 0 217 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 sport = * 0 0 0 0 0 0 0 0 44 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 clothes = * 0 0 0 0 0 0 0 0 194 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 # building 1 52 0 346 30 1 3 2 3730 0.000 0.012 0.000 0.083 0.007 0.000 0.001 0.000 0.896
144 building = industrial 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 building = service 0 0 0 316 30 0 0 1 591 0.000 0.000 0.000 0.337 0.032 0.000 0.000 0.001 0.630
146 building = retail 0 0 0 4 0 1 2 0 696 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
147 building = commercial 0 1 0 0 0 0 0 0 36 0.000 0.027 0.000 0.000 0.000 0.000 0.000 0.000 0.973
148 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 building = public 0 1 0 0 0 0 0 0 32 0.000 0.030 0.000 0.000 0.000 0.000 0.000 0.000 0.970
150 building = dormitory 0 0 0 0 0 0 0 0 125 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 building = * 1 50 0 26 0 0 1 1 2143 0.000 0.023 0.000 0.012 0.000 0.000 0.000 0.000 0.964
153 # water 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # natural 0 0 0 0 0 0 0 0 331 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 170 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 landuse = * 0 0 0 0 0 0 0 0 165 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 # other 0 0 0 0 0 0 0 0 153 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 40 174 1 2040 195 22 62 2 34221 0.001 0.005 0.000 0.055 0.005 0.001 0.002 0.000 0.931

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 499 1 2 0.002 0.004 255 1 1 0.004 0.004
22 landuse = commercial 56 0 0 0.000 0.000 24 0 0 0.000 0.000
23 landuse = construction 27 0 0 0.000 0.000 23 0 0 0.000 0.000
24 landuse = industrial 302 1 2 0.003 0.007 181 1 1 0.006 0.006
25 landuse = residential 3 0 0 0.000 0.000 3 0 0 0.000 0.000
26 landuse = retail 17 0 0 0.000 0.000 14 0 0 0.000 0.000
27 place = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
28 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
29 industrial = * 149 0 0 0.000 0.000 68 0 0 0.000 0.000
30 # highway 105 0 0 0.000 0.000 11 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 105 0 0 0.000 0.000 11 0 0 0.000 0.000
43 # public_transport 10345 1268 1285 0.123 0.124 136 4 3 0.029 0.022
44 highway = bus_stop 4814 637 646 0.132 0.134 69 2 3 0.029 0.043
45 type = route 928 3 0 0.003 0.000 43 2 0 0.047 0.000
46 type = route_master 4 0 0 0.000 0.000 2 0 0 0.000 0.000
47 public_transport = * 8390 1265 1285 0.151 0.153 90 2 3 0.022 0.033
48 route = * 931 3 0 0.003 0.000 46 2 0 0.043 0.000
49 railway = * 1024 0 0 0.000 0.000 22 0 0 0.000 0.000
50 route_master = * 5 0 0 0.000 0.000 3 0 0 0.000 0.000
51 # infrastructure 3420 468 504 0.137 0.147 486 11 14 0.023 0.029
52 barrier = * 727 0 4 0.000 0.006 158 0 1 0.000 0.006
53 power = * 2411 382 415 0.158 0.172 166 8 9 0.048 0.054
54 bridge = * 238 0 0 0.000 0.000 3 0 0 0.000 0.000
55 substation = * 1745 467 494 0.268 0.283 92 11 13 0.120 0.141
56 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
57 man_made = * 480 0 1 0.000 0.002 201 0 1 0.000 0.005
58 embankment = * 15 0 0 0.000 0.000 2 0 0 0.000 0.000
59 # religion 13 1 0 0.077 0.000 11 1 0 0.091 0.000
60 amenity = place_of_worship 4 1 0 0.250 0.000 4 1 0 0.250 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 13 1 0 0.077 0.000 11 1 0 0.091 0.000
66 # education 170 1 1 0.006 0.006 94 1 1 0.011 0.011
67 landuse = education 7 0 0 0.000 0.000 7 0 0 0.000 0.000
68 amenity = university 37 0 0 0.000 0.000 17 0 0 0.000 0.000
69 amenity = college 19 1 1 0.053 0.053 13 1 1 0.077 0.077
70 amenity = school 42 0 0 0.000 0.000 35 0 0 0.000 0.000
71 amenity = kindergarten 22 0 0 0.000 0.000 20 0 0 0.000 0.000
72 building = university 27 0 0 0.000 0.000 9 0 0 0.000 0.000
73 building = college 13 0 0 0.000 0.000 4 0 0 0.000 0.000
74 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
75 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
76 # healthcare 2799 3 4 0.001 0.001 562 3 4 0.005 0.007
77 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
78 amenity = pharmacy 1626 3 3 0.002 0.002 338 3 3 0.009 0.009
79 amenity = clinic 73 0 1 0.000 0.014 51 0 1 0.000 0.020
80 amenity = doctors 48 0 0 0.000 0.000 34 0 0 0.000 0.000
81 amenity = dentist 48 0 0 0.000 0.000 47 0 0 0.000 0.000
82 building = hospital 23 0 0 0.000 0.000 12 0 0 0.000 0.000
83 building = clinic 3 0 0 0.000 0.000 3 0 0 0.000 0.000
84 emergency = * 937 0 0 0.000 0.000 67 0 0 0.000 0.000
85 healthcare = * 890 1 1 0.001 0.001 315 1 1 0.003 0.003
86 # government 782 194 192 0.248 0.246 167 6 4 0.036 0.024
87 amenity = post_office 611 190 190 0.311 0.311 32 2 2 0.062 0.062
88 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
89 amenity = library 47 2 1 0.043 0.021 40 2 1 0.050 0.025
90 office = government 68 2 1 0.029 0.015 59 2 1 0.034 0.017
91 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
92 government = * 36 1 1 0.028 0.028 33 1 1 0.030 0.030
93 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
94 # office 826 2 2 0.002 0.002 306 2 2 0.007 0.007
95 office = * 826 2 2 0.002 0.002 306 2 2 0.007 0.007
96 # tourism 697 0 0 0.000 0.000 565 0 0 0.000 0.000
97 tourism = * 672 0 0 0.000 0.000 544 0 0 0.000 0.000
98 historic = * 12 0 0 0.000 0.000 11 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 64 0 0 0.000 0.000 32 0 0 0.000 0.000
102 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
103 resort = * 27 0 0 0.000 0.000 25 0 0 0.000 0.000
104 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
105 # amenity 17028 400 484 0.023 0.028 4365 27 29 0.006 0.007
106 amenity = cafe 370 1 1 0.003 0.003 265 1 1 0.004 0.004
107 amenity = atm 2458 71 123 0.029 0.050 140 11 13 0.079 0.093
108 amenity = bank 1112 7 7 0.006 0.006 83 6 6 0.072 0.072
109 amenity = fast_food 313 0 0 0.000 0.000 143 0 0 0.000 0.000
110 amenity = fuel 1006 0 1 0.000 0.001 71 0 1 0.000 0.014
111 amenity = community_centre 28 0 0 0.000 0.000 23 0 0 0.000 0.000
112 amenity = restaurant 47 0 0 0.000 0.000 43 0 0 0.000 0.000
113 amenity = bar 37 0 0 0.000 0.000 32 0 0 0.000 0.000
114 shop = convenience 2836 3 2 0.001 0.001 620 3 2 0.005 0.003
115 shop = clothes 418 0 0 0.000 0.000 147 0 0 0.000 0.000
116 shop = car_repair 233 1 2 0.004 0.009 217 1 2 0.005 0.009
117 shop = hairdresser 130 0 0 0.000 0.000 113 0 0 0.000 0.000
118 shop = chemist 608 0 0 0.000 0.000 38 0 0 0.000 0.000
119 shop = supermarket 619 0 0 0.000 0.000 91 0 0 0.000 0.000
120 shop = car_parts 330 0 0 0.000 0.000 148 0 0 0.000 0.000
121 shop = furniture 77 0 0 0.000 0.000 67 0 0 0.000 0.000
122 shop = hardware 68 0 0 0.000 0.000 65 0 0 0.000 0.000
123 shop = kiosk 105 15 16 0.143 0.152 32 4 4 0.125 0.125
124 shop = doityourself 103 0 0 0.000 0.000 94 0 0 0.000 0.000
125 shop = pet 301 0 0 0.000 0.000 52 0 0 0.000 0.000
126 shop = florist 96 0 0 0.000 0.000 49 0 0 0.000 0.000
127 shop = beauty 63 0 0 0.000 0.000 59 0 0 0.000 0.000
128 shop = mobile_phone 267 0 0 0.000 0.000 39 0 0 0.000 0.000
129 shop = shoes 111 0 0 0.000 0.000 29 0 0 0.000 0.000
130 shop = newsagent 97 11 7 0.113 0.072 18 2 1 0.111 0.056
131 shop = electronics 122 0 0 0.000 0.000 49 0 0 0.000 0.000
132 shop = alcohol 114 0 0 0.000 0.000 52 0 0 0.000 0.000
133 shop = jewelry 288 0 0 0.000 0.000 21 0 0 0.000 0.000
134 shop = mall 72 0 0 0.000 0.000 38 0 0 0.000 0.000
135 shop = butcher 86 0 0 0.000 0.000 65 0 0 0.000 0.000
136 shop = cosmetics 31 0 0 0.000 0.000 26 0 0 0.000 0.000
137 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
138 amenity = * 2380 231 309 0.097 0.130 837 4 6 0.005 0.007
139 shop = * 2288 60 16 0.026 0.007 1015 4 3 0.004 0.003
140 leisure = * 217 0 0 0.000 0.000 182 0 0 0.000 0.000
141 sport = * 44 0 0 0.000 0.000 39 0 0 0.000 0.000
142 clothes = * 194 0 0 0.000 0.000 55 0 0 0.000 0.000
143 # building 4165 403 432 0.097 0.104 1800 17 18 0.009 0.010
144 building = industrial 96 0 0 0.000 0.000 73 0 0 0.000 0.000
145 building = service 938 316 347 0.337 0.370 74 8 9 0.108 0.122
146 building = retail 703 7 5 0.010 0.007 323 2 2 0.006 0.006
147 building = commercial 37 1 1 0.027 0.027 28 1 1 0.036 0.036
148 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
149 building = public 33 1 1 0.030 0.030 29 1 1 0.034 0.034
150 building = dormitory 125 0 0 0.000 0.000 90 0 0 0.000 0.000
151 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
152 building = * 2222 78 78 0.035 0.035 1327 11 11 0.008 0.008
153 # water 31 0 0 0.000 0.000 13 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 18 0 0 0.000 0.000 4 0 0 0.000 0.000
163 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
164 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
165 # natural 331 0 0 0.000 0.000 132 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 170 0 0 0.000 0.000 14 0 0 0.000 0.000
169 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
170 landuse = * 165 0 0 0.000 0.000 116 0 0 0.000 0.000
171 # other 153 0 0 0.000 0.000 94 0 0 0.000 0.000
172 # TOTAL 36757 2339 2473 0.064 0.067 6903 54 55 0.008 0.008

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 0 0 49 0.000 0.000 0.000 0.000 0.039 0.000 0.000 0.000 0.961
22 landuse = commercial 0 0 0 0 2 0 0 0 39 0.000 0.000 0.000 0.000 0.049 0.000 0.000 0.000 0.951
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 1 0 0 0 0 0 0 5 0.000 0.167 0.000 0.000 0.000 0.000 0.000 0.000 0.833
52 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
57 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 21 0 0 0 0 84 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 21 0 0 0 0 69 0.000 0.000 0.000 0.233 0.000 0.000 0.000 0.000 0.767
79 amenity = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 amenity = doctors 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 healthcare = * 0 0 0 21 0 0 0 0 48 0.000 0.000 0.000 0.304 0.000 0.000 0.000 0.000 0.696
86 # government 0 168 0 1 0 0 0 0 13 0.000 0.923 0.000 0.005 0.000 0.000 0.000 0.000 0.071
87 amenity = post_office 0 168 0 0 0 0 0 0 12 0.000 0.933 0.000 0.000 0.000 0.000 0.000 0.000 0.067
88 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 83 0 0 0 0 43 0.000 0.000 0.000 0.659 0.000 0.000 0.000 0.000 0.341
95 office = * 0 0 0 83 0 0 0 0 43 0.000 0.000 0.000 0.659 0.000 0.000 0.000 0.000 0.341
96 # tourism 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 tourism = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 282 0 9 284 143 0 0 5 3175 0.072 0.000 0.002 0.073 0.037 0.000 0.000 0.001 0.815
106 amenity = cafe 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = atm 153 0 0 75 2 0 0 0 195 0.360 0.000 0.000 0.176 0.005 0.000 0.000 0.000 0.459
108 amenity = bank 128 0 0 70 6 0 0 0 474 0.189 0.000 0.000 0.103 0.009 0.000 0.000 0.000 0.699
109 amenity = fast_food 0 0 0 0 62 0 0 0 170 0.000 0.000 0.000 0.000 0.267 0.000 0.000 0.000 0.733
110 amenity = fuel 0 0 0 14 24 0 0 0 867 0.000 0.000 0.000 0.015 0.027 0.000 0.000 0.000 0.958
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 4 22 0 0 3 914 0.000 0.000 0.000 0.004 0.023 0.000 0.000 0.003 0.969
115 shop = clothes 0 0 9 0 1 0 0 0 5 0.000 0.000 0.600 0.000 0.067 0.000 0.000 0.000 0.333
116 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 124 0 0 0 0 4 0.000 0.000 0.000 0.969 0.000 0.000 0.000 0.000 0.031
119 shop = supermarket 0 0 0 0 19 0 0 2 132 0.000 0.000 0.000 0.000 0.124 0.000 0.000 0.013 0.863
120 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = furniture 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
124 shop = doityourself 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = florist 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 103 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = newsagent 0 0 0 0 0 0 0 0 97 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 1 0 0 1 1 0 0 0 211 0.005 0.000 0.000 0.005 0.005 0.000 0.000 0.000 0.986
139 shop = * 0 0 0 5 7 0 0 0 285 0.000 0.000 0.000 0.017 0.024 0.000 0.000 0.000 0.960
140 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
143 # building 21 60 0 43 37 0 0 2 483 0.033 0.093 0.000 0.067 0.057 0.000 0.000 0.003 0.748
144 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = retail 0 1 0 3 7 0 0 0 104 0.000 0.009 0.000 0.026 0.061 0.000 0.000 0.000 0.904
147 building = commercial 0 0 0 2 1 0 0 0 5 0.000 0.000 0.000 0.250 0.125 0.000 0.000 0.000 0.625
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 1 2 0 1 1 0 0 0 0 0.200 0.400 0.000 0.200 0.200 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 20 57 0 37 28 0 0 2 372 0.039 0.110 0.000 0.072 0.054 0.000 0.000 0.004 0.721
153 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 0 2 0 0 0 12 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
172 # TOTAL 282 168 9 388 145 0 0 5 3305 0.066 0.039 0.002 0.090 0.034 0.000 0.000 0.001 0.768

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 51 0 2 0.000 0.039 6 0 1 0.000 0.167
22 landuse = commercial 41 0 2 0.000 0.049 5 0 1 0.000 0.200
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
25 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = retail 7 0 0 0.000 0.000 1 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 6 1 1 0.167 0.167 3 1 1 0.333 0.333
52 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
53 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
57 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 2 0 0 0.000 0.000 1 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
66 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 105 21 21 0.200 0.200 27 2 2 0.074 0.074
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 90 21 21 0.233 0.233 22 2 2 0.091 0.091
79 amenity = clinic 3 0 0 0.000 0.000 1 0 0 0.000 0.000
80 amenity = doctors 2 0 0 0.000 0.000 2 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 healthcare = * 69 21 21 0.304 0.304 24 2 2 0.083 0.083
86 # government 182 169 169 0.929 0.929 6 2 2 0.333 0.333
87 amenity = post_office 180 168 168 0.933 0.933 4 1 1 0.250 0.250
88 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 126 83 83 0.659 0.659 14 2 2 0.143 0.143
95 office = * 126 83 83 0.659 0.659 14 2 2 0.143 0.143
96 # tourism 9 0 0 0.000 0.000 7 0 0 0.000 0.000
97 tourism = * 9 0 0 0.000 0.000 7 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 3898 575 714 0.148 0.183 199 26 39 0.131 0.196
106 amenity = cafe 5 0 0 0.000 0.000 4 0 0 0.000 0.000
107 amenity = atm 425 228 230 0.536 0.541 32 16 16 0.500 0.500
108 amenity = bank 678 198 204 0.292 0.301 30 21 21 0.700 0.700
109 amenity = fast_food 232 0 62 0.000 0.267 13 0 8 0.000 0.615
110 amenity = fuel 905 14 38 0.015 0.042 22 1 3 0.045 0.136
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 943 4 29 0.004 0.031 26 1 3 0.038 0.115
115 shop = clothes 15 9 1 0.600 0.067 6 1 1 0.167 0.167
116 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 128 124 124 0.969 0.969 3 2 2 0.667 0.667
119 shop = supermarket 153 0 21 0.000 0.137 15 0 1 0.000 0.067
120 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
121 shop = furniture 11 0 0 0.000 0.000 8 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
124 shop = doityourself 3 0 0 0.000 0.000 3 0 0 0.000 0.000
125 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
126 shop = florist 1 0 0 0.000 0.000 1 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 103 0 0 0.000 0.000 5 0 0 0.000 0.000
129 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
130 shop = newsagent 97 0 0 0.000 0.000 6 0 0 0.000 0.000
131 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
132 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
136 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 214 2 3 0.009 0.014 21 2 3 0.095 0.143
139 shop = * 297 5 12 0.017 0.040 45 1 2 0.022 0.044
140 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
143 # building 646 124 163 0.192 0.252 67 13 17 0.194 0.254
144 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
145 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = retail 115 4 11 0.035 0.096 30 3 6 0.100 0.200
147 building = commercial 8 2 3 0.250 0.375 5 2 3 0.400 0.600
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 5 4 5 0.800 1.000 4 3 4 0.750 1.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 516 114 144 0.221 0.279 57 13 17 0.228 0.298
153 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 14 0 2 0.000 0.143 7 0 2 0.000 0.286
172 # TOTAL 4302 847 988 0.197 0.230 242 31 44 0.128 0.182

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
43 # public_transport 0 0 0 4 0 0 6 0 1441 0.000 0.000 0.000 0.003 0.000 0.000 0.004 0.000 0.993
44 highway = bus_stop 0 0 0 0 0 0 0 0 392 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 type = route 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
46 type = route_master 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 public_transport = * 0 0 0 0 0 0 0 0 337 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 route = * 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
49 railway = * 0 0 0 4 0 0 0 0 982 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
50 route_master = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 # infrastructure 0 0 0 0 0 0 0 0 237 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 bridge = * 0 0 0 0 0 0 0 0 223 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = atm 0 0 0 0 0 0 0 0 34 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 # water 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 0 0 0 4 0 0 6 0 1484 0.000 0.000 0.000 0.003 0.000 0.000 0.004 0.000 0.993

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 4 0 0 0.000 0.000 1 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 4 0 0 0.000 0.000 1 0 0 0.000 0.000
43 # public_transport 1451 10 4 0.007 0.003 63 1 1 0.016 0.016
44 highway = bus_stop 392 0 0 0.000 0.000 45 0 0 0.000 0.000
45 type = route 23 6 0 0.261 0.000 7 1 0 0.143 0.000
46 type = route_master 1 0 0 0.000 0.000 1 0 0 0.000 0.000
47 public_transport = * 337 0 0 0.000 0.000 44 0 0 0.000 0.000
48 route = * 23 6 0 0.261 0.000 7 1 0 0.143 0.000
49 railway = * 986 4 4 0.004 0.004 11 1 1 0.091 0.091
50 route_master = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
51 # infrastructure 237 0 0 0.000 0.000 5 0 0 0.000 0.000
52 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 bridge = * 223 0 0 0.000 0.000 5 0 0 0.000 0.000
55 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 embankment = * 15 0 0 0.000 0.000 3 0 0 0.000 0.000
59 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 54 0 0 0.000 0.000 16 0 0 0.000 0.000
106 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = atm 34 0 0 0.000 0.000 13 0 0 0.000 0.000
108 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 17 0 0 0.000 0.000 3 0 0 0.000 0.000
139 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
140 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 2 0 0 0.000 0.000 2 0 0 0.000 0.000
144 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
153 # water 14 0 0 0.000 0.000 3 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 14 0 0 0.000 0.000 3 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
172 # TOTAL 1494 10 4 0.007 0.003 78 1 1 0.013 0.013

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 place = locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 # suburb 0 0 0 2 0 0 0 0 170 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.000 0.988
22 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = construction 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = industrial 0 0 0 2 0 0 0 0 58 0.000 0.000 0.000 0.033 0.000 0.000 0.000 0.000 0.967
25 landuse = residential 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = retail 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 residential = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 industrial = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 # highway 0 0 0 21 0 0 0 1 5810 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 616 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 highway = primary 0 0 0 5 0 0 0 0 170 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
34 highway = secondary 0 0 0 0 0 0 0 0 284 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 highway = tertiary 0 0 0 1 0 0 0 0 3966 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
36 highway = unclassified 0 0 0 1 0 0 0 0 137 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
37 highway = residential 0 0 0 0 0 0 0 0 119 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 highway = service 0 0 0 4 0 0 0 0 93 0.000 0.000 0.000 0.041 0.000 0.000 0.000 0.000 0.959
39 highway = track 0 0 0 6 0 0 0 1 185 0.000 0.000 0.000 0.031 0.000 0.000 0.000 0.005 0.964
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 4 0 0 0 0 240 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
43 # public_transport 0 0 0 5 1 0 0 0 185 0.000 0.000 0.000 0.026 0.005 0.000 0.000 0.000 0.969
44 highway = bus_stop 0 0 0 0 1 0 0 0 107 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
45 type = route 0 0 0 1 0 0 0 0 28 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 1 0 0 0 115 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
48 route = * 0 0 0 1 0 0 0 0 30 0.000 0.000 0.000 0.032 0.000 0.000 0.000 0.000 0.968
49 railway = * 0 0 0 4 0 0 0 0 29 0.000 0.000 0.000 0.121 0.000 0.000 0.000 0.000 0.879
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 5 0 0 10 40 1 2 3 948 0.005 0.000 0.000 0.010 0.040 0.001 0.002 0.003 0.940
52 barrier = * 5 0 0 2 2 1 1 0 108 0.042 0.000 0.000 0.017 0.017 0.008 0.008 0.000 0.908
53 power = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 bridge = * 0 0 0 2 0 0 0 0 469 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
55 substation = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
57 man_made = * 0 0 0 4 38 0 1 3 242 0.000 0.000 0.000 0.014 0.132 0.000 0.003 0.010 0.840
58 embankment = * 0 0 0 2 0 0 0 0 22 0.000 0.000 0.000 0.083 0.000 0.000 0.000 0.000 0.917
59 # religion 0 0 1 8 253 0 5 7 80 0.000 0.000 0.003 0.023 0.715 0.000 0.014 0.020 0.226
60 amenity = place_of_worship 0 0 0 1 238 0 1 6 54 0.000 0.000 0.000 0.003 0.793 0.000 0.003 0.020 0.180
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 148 0 0 6 33 0.000 0.000 0.000 0.000 0.791 0.000 0.000 0.032 0.176
63 building = cathedral 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 2 10 0 1 0 10 0.000 0.000 0.000 0.087 0.435 0.000 0.043 0.000 0.435
65 religion = * 0 0 1 7 251 0 5 7 78 0.000 0.000 0.003 0.020 0.719 0.000 0.014 0.020 0.223
66 # education 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 amenity = university 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 amenity = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 amenity = school 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 building = university 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 building = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 # healthcare 0 0 0 0 0 0 2 0 1514 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.999
77 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 amenity = pharmacy 0 0 0 0 0 0 1 0 156 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
79 amenity = clinic 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 amenity = doctors 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = dentist 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 1290 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 healthcare = * 0 0 0 0 0 0 0 0 92 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 # government 0 0 0 1 4 0 0 0 108 0.000 0.000 0.000 0.009 0.035 0.000 0.000 0.000 0.956
87 amenity = post_office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
88 amenity = police 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
90 office = government 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 landuse = military 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 government = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 military = * 0 0 0 0 3 0 0 0 39 0.000 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.929
94 # office 0 0 0 0 1 0 0 0 288 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
95 office = * 0 0 0 0 1 0 0 0 288 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
96 # tourism 0 0 0 15 345 2 9 11 716 0.000 0.000 0.000 0.014 0.314 0.002 0.008 0.010 0.652
97 tourism = * 0 0 0 6 285 0 4 8 418 0.000 0.000 0.000 0.008 0.395 0.000 0.006 0.011 0.580
98 historic = * 0 0 0 12 154 2 6 6 346 0.000 0.000 0.000 0.023 0.293 0.004 0.011 0.011 0.658
99 memorial = * 0 0 0 3 5 0 1 1 131 0.000 0.000 0.000 0.021 0.035 0.000 0.007 0.007 0.929
100 ruins = * 0 0 0 1 7 0 0 1 21 0.000 0.000 0.000 0.033 0.233 0.000 0.000 0.033 0.700
101 information = * 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 attraction = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 artwork_type = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 # amenity 11 1 1 579 14 7 7 2 2654 0.003 0.000 0.000 0.177 0.004 0.002 0.002 0.001 0.810
106 amenity = cafe 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = atm 0 0 0 1 0 0 0 0 12 0.000 0.000 0.000 0.077 0.000 0.000 0.000 0.000 0.923
108 amenity = bank 0 0 0 0 1 0 0 0 80 0.000 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.988
109 amenity = fast_food 0 0 0 0 0 0 0 0 45 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = bar 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 shop = convenience 0 0 0 0 0 0 0 0 158 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 shop = clothes 0 0 0 0 0 0 0 0 159 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 shop = car_repair 0 0 0 564 2 6 1 0 93 0.000 0.000 0.000 0.847 0.003 0.009 0.002 0.000 0.140
117 shop = hairdresser 0 0 0 1 0 0 0 0 34 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
118 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 shop = supermarket 0 0 0 0 0 0 0 0 67 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 shop = car_parts 0 0 0 0 0 0 0 0 144 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = furniture 0 0 0 0 2 0 0 0 33 0.000 0.000 0.000 0.000 0.057 0.000 0.000 0.000 0.943
122 shop = hardware 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 shop = doityourself 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = pet 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = florist 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 shop = beauty 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = shoes 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = newsagent 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 shop = electronics 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = alcohol 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = jewelry 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = mall 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
135 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 amenity = * 11 0 1 7 4 0 2 2 386 0.027 0.000 0.002 0.017 0.010 0.000 0.005 0.005 0.935
139 shop = * 0 0 0 4 1 0 2 0 707 0.000 0.000 0.000 0.006 0.001 0.000 0.003 0.000 0.990
140 leisure = * 0 1 0 2 3 1 2 0 237 0.000 0.004 0.000 0.008 0.012 0.004 0.008 0.000 0.963
141 sport = * 0 1 0 1 2 1 0 0 72 0.000 0.013 0.000 0.013 0.026 0.013 0.000 0.000 0.935
142 clothes = * 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 # building 0 0 0 37 101 0 2 1 1514 0.000 0.000 0.000 0.022 0.061 0.000 0.001 0.001 0.915
144 building = industrial 0 0 0 0 1 0 0 0 56 0.000 0.000 0.000 0.000 0.018 0.000 0.000 0.000 0.982
145 building = service 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = retail 0 0 0 0 1 0 0 0 93 0.000 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.989
147 building = commercial 0 0 0 0 0 0 0 0 35 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 building = public 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 building = * 0 0 0 37 99 0 2 1 1219 0.000 0.000 0.000 0.027 0.073 0.000 0.001 0.001 0.898
153 # water 0 0 0 0 0 0 0 0 165 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 waterway = river 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 waterway = canal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 type = waterway 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 natural = water 0 0 0 0 0 0 0 0 99 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 natural = spring 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 tunnel = * 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 waterway = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # natural 0 0 1 7 7 0 6 1 237 0.000 0.000 0.004 0.027 0.027 0.000 0.023 0.004 0.915
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 1 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.100 0.900
169 natural = * 0 0 0 1 3 0 0 0 151 0.000 0.000 0.000 0.006 0.019 0.000 0.000 0.000 0.974
170 landuse = * 0 0 1 6 4 0 6 0 77 0.000 0.000 0.011 0.064 0.043 0.000 0.064 0.000 0.819
171 # other 0 0 0 0 0 0 0 0 208 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 11 1 2 654 468 10 21 16 13317 0.001 0.000 0.000 0.045 0.032 0.001 0.001 0.001 0.918

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 24 0 0 0.000 0.000 16 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 9 0 0 0.000 0.000 8 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 3 0 0 0.000 0.000 3 0 0 0.000 0.000
13 traffic_sign = city_limit 10 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
15 # allotments 7 0 0 0.000 0.000 5 0 0 0.000 0.000
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 6 0 0 0.000 0.000 5 0 0 0.000 0.000
18 # locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
19 place = locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
20 abandoned:place = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
21 # suburb 172 2 2 0.012 0.012 95 2 2 0.021 0.021
22 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
23 landuse = construction 6 0 0 0.000 0.000 6 0 0 0.000 0.000
24 landuse = industrial 60 2 2 0.033 0.033 56 2 2 0.036 0.036
25 landuse = residential 11 0 0 0.000 0.000 11 0 0 0.000 0.000
26 landuse = retail 2 0 0 0.000 0.000 2 0 0 0.000 0.000
27 place = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
28 residential = * 9 0 0 0.000 0.000 9 0 0 0.000 0.000
29 industrial = * 90 0 0 0.000 0.000 17 0 0 0.000 0.000
30 # highway 5832 21 22 0.004 0.004 1553 10 11 0.006 0.007
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 616 0 0 0.000 0.000 7 0 0 0.000 0.000
33 highway = primary 175 5 5 0.029 0.029 30 1 1 0.033 0.033
34 highway = secondary 284 0 0 0.000 0.000 46 0 0 0.000 0.000
35 highway = tertiary 3967 1 1 0.000 0.000 1117 1 1 0.001 0.001
36 highway = unclassified 138 1 1 0.007 0.007 96 1 1 0.010 0.010
37 highway = residential 119 0 0 0.000 0.000 91 0 0 0.000 0.000
38 highway = service 97 4 4 0.041 0.041 61 2 2 0.033 0.033
39 highway = track 192 6 7 0.031 0.036 129 2 3 0.016 0.023
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 244 4 4 0.016 0.016 145 4 4 0.028 0.028
43 # public_transport 191 5 6 0.026 0.031 162 2 3 0.012 0.019
44 highway = bus_stop 108 0 1 0.000 0.009 103 0 1 0.000 0.010
45 type = route 29 1 1 0.034 0.034 24 1 1 0.042 0.042
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 116 0 1 0.000 0.009 106 0 1 0.000 0.009
48 route = * 31 1 1 0.032 0.032 26 1 1 0.038 0.038
49 railway = * 33 4 4 0.121 0.121 20 1 1 0.050 0.050
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 1009 18 59 0.018 0.058 673 10 27 0.015 0.040
52 barrier = * 119 9 10 0.076 0.084 90 4 6 0.044 0.067
53 power = * 90 0 0 0.000 0.000 78 0 0 0.000 0.000
54 bridge = * 471 2 2 0.004 0.004 316 2 2 0.006 0.006
55 substation = * 20 0 0 0.000 0.000 19 0 0 0.000 0.000
56 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
57 man_made = * 288 5 45 0.017 0.156 165 4 19 0.024 0.115
58 embankment = * 24 2 2 0.083 0.083 14 1 1 0.071 0.071
59 # religion 354 14 268 0.040 0.757 317 11 237 0.035 0.748
60 amenity = place_of_worship 300 2 245 0.007 0.817 276 2 222 0.007 0.804
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 187 0 154 0.000 0.824 181 0 147 0.000 0.812
63 building = cathedral 1 0 1 0.000 1.000 1 0 1 0.000 1.000
64 building = chapel 23 3 12 0.130 0.522 23 3 12 0.130 0.522
65 religion = * 349 13 265 0.037 0.759 312 10 234 0.032 0.750
66 # education 61 0 0 0.000 0.000 58 0 0 0.000 0.000
67 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
68 amenity = university 7 0 0 0.000 0.000 7 0 0 0.000 0.000
69 amenity = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
70 amenity = school 8 0 0 0.000 0.000 8 0 0 0.000 0.000
71 amenity = kindergarten 12 0 0 0.000 0.000 12 0 0 0.000 0.000
72 building = university 3 0 0 0.000 0.000 3 0 0 0.000 0.000
73 building = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
74 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
75 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
76 # healthcare 1516 2 0 0.001 0.000 484 2 0 0.004 0.000
77 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
78 amenity = pharmacy 157 1 0 0.006 0.000 60 1 0 0.017 0.000
79 amenity = clinic 17 0 0 0.000 0.000 17 0 0 0.000 0.000
80 amenity = doctors 7 0 0 0.000 0.000 7 0 0 0.000 0.000
81 amenity = dentist 16 0 0 0.000 0.000 16 0 0 0.000 0.000
82 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 1290 0 0 0.000 0.000 361 0 0 0.000 0.000
85 healthcare = * 92 0 0 0.000 0.000 75 0 0 0.000 0.000
86 # government 113 1 5 0.009 0.044 98 1 4 0.010 0.041
87 amenity = post_office 22 1 1 0.045 0.045 21 1 1 0.048 0.048
88 amenity = police 8 0 0 0.000 0.000 8 0 0 0.000 0.000
89 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
90 office = government 24 0 0 0.000 0.000 24 0 0 0.000 0.000
91 landuse = military 17 0 0 0.000 0.000 16 0 0 0.000 0.000
92 government = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
93 military = * 42 0 3 0.000 0.071 30 0 2 0.000 0.067
94 # office 289 0 1 0.000 0.003 253 0 1 0.000 0.004
95 office = * 289 0 1 0.000 0.003 253 0 1 0.000 0.004
96 # tourism 1098 26 373 0.024 0.340 926 25 289 0.027 0.312
97 tourism = * 721 10 299 0.014 0.415 593 10 242 0.017 0.408
98 historic = * 526 20 174 0.038 0.331 455 19 133 0.042 0.292
99 memorial = * 141 4 9 0.028 0.064 130 4 7 0.031 0.054
100 ruins = * 30 1 9 0.033 0.300 27 1 8 0.037 0.296
101 information = * 52 0 0 0.000 0.000 42 0 0 0.000 0.000
102 attraction = * 15 0 0 0.000 0.000 13 0 0 0.000 0.000
103 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
104 artwork_type = * 27 0 0 0.000 0.000 26 0 0 0.000 0.000
105 # amenity 3276 606 614 0.185 0.187 1936 23 40 0.012 0.021
106 amenity = cafe 64 0 0 0.000 0.000 58 0 0 0.000 0.000
107 amenity = atm 13 1 1 0.077 0.077 12 1 1 0.083 0.083
108 amenity = bank 81 0 1 0.000 0.012 71 0 1 0.000 0.014
109 amenity = fast_food 45 0 0 0.000 0.000 36 0 0 0.000 0.000
110 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
111 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
112 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
113 amenity = bar 21 0 0 0.000 0.000 20 0 0 0.000 0.000
114 shop = convenience 158 0 0 0.000 0.000 116 0 0 0.000 0.000
115 shop = clothes 159 0 0 0.000 0.000 64 0 0 0.000 0.000
116 shop = car_repair 666 571 572 0.857 0.859 109 7 16 0.064 0.147
117 shop = hairdresser 35 1 1 0.029 0.029 33 1 1 0.030 0.030
118 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
119 shop = supermarket 67 0 0 0.000 0.000 36 0 0 0.000 0.000
120 shop = car_parts 144 0 0 0.000 0.000 49 0 0 0.000 0.000
121 shop = furniture 35 0 2 0.000 0.057 34 0 2 0.000 0.059
122 shop = hardware 23 0 0 0.000 0.000 23 0 0 0.000 0.000
123 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
124 shop = doityourself 52 0 0 0.000 0.000 49 0 0 0.000 0.000
125 shop = pet 19 0 0 0.000 0.000 17 0 0 0.000 0.000
126 shop = florist 22 0 0 0.000 0.000 19 0 0 0.000 0.000
127 shop = beauty 38 0 0 0.000 0.000 36 0 0 0.000 0.000
128 shop = mobile_phone 33 0 0 0.000 0.000 23 0 0 0.000 0.000
129 shop = shoes 13 0 0 0.000 0.000 10 0 0 0.000 0.000
130 shop = newsagent 2 0 0 0.000 0.000 2 0 0 0.000 0.000
131 shop = electronics 29 0 0 0.000 0.000 15 0 0 0.000 0.000
132 shop = alcohol 19 0 0 0.000 0.000 15 0 0 0.000 0.000
133 shop = jewelry 69 0 0 0.000 0.000 4 0 0 0.000 0.000
134 shop = mall 9 0 1 0.000 0.111 9 0 1 0.000 0.111
135 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
136 shop = cosmetics 13 0 0 0.000 0.000 11 0 0 0.000 0.000
137 craft = shoemaker 7 0 0 0.000 0.000 7 0 0 0.000 0.000
138 amenity = * 413 21 24 0.051 0.058 316 8 12 0.025 0.038
139 shop = * 714 6 5 0.008 0.007 493 3 2 0.006 0.004
140 leisure = * 246 6 7 0.024 0.028 230 5 6 0.022 0.026
141 sport = * 77 3 5 0.039 0.065 68 2 4 0.029 0.059
142 clothes = * 49 0 0 0.000 0.000 36 0 0 0.000 0.000
143 # building 1655 39 139 0.024 0.084 1101 12 91 0.011 0.083
144 building = industrial 57 0 1 0.000 0.018 46 0 1 0.000 0.022
145 building = service 64 0 0 0.000 0.000 55 0 0 0.000 0.000
146 building = retail 94 0 1 0.000 0.011 88 0 1 0.000 0.011
147 building = commercial 35 0 0 0.000 0.000 34 0 0 0.000 0.000
148 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
149 building = public 10 0 0 0.000 0.000 10 0 0 0.000 0.000
150 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
151 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
152 building = * 1358 39 137 0.029 0.101 865 12 91 0.014 0.105
153 # water 165 0 0 0.000 0.000 116 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
157 waterway = river 27 0 0 0.000 0.000 21 0 0 0.000 0.000
158 waterway = canal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 type = waterway 15 0 0 0.000 0.000 15 0 0 0.000 0.000
160 natural = water 99 0 0 0.000 0.000 66 0 0 0.000 0.000
161 natural = spring 12 0 0 0.000 0.000 12 0 0 0.000 0.000
162 tunnel = * 13 0 0 0.000 0.000 10 0 0 0.000 0.000
163 waterway = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
164 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
165 # natural 259 14 15 0.054 0.058 204 11 13 0.054 0.064
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 10 0 1 0.000 0.100 9 0 1 0.000 0.111
169 natural = * 155 1 4 0.006 0.026 110 1 3 0.009 0.027
170 landuse = * 94 13 10 0.138 0.106 86 10 9 0.116 0.105
171 # other 208 0 0 0.000 0.000 186 0 0 0.000 0.000
172 # TOTAL 14500 699 1160 0.048 0.080 6858 76 428 0.011 0.062